Bitter Dead Explosion should scale with SPELL modifiers (increased spell damage/spell critical hit chance/spell critical damage bonus)

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評估

難度
3/5
預估耗時
1-2 天
新手友好度
56/100
Issue 類型
缺陷
描述清晰度
基本清楚
活躍度
活躍
技術堆疊
lua
領域
backend, game-dev

研究方向

Start by locating the Bitter Dead Explosion damage calculation and compare how it applies generic, elemental, and spell modifiers. Check the relevant damage calculation tests or add a focused case if none is mentioned in the project; done when spell damage, spell critical chance, and spell critical damage modifiers affect the result as described while existing modifiers continue to work.

由索引模型根據 Issue 內容生成。

描述

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

In game, Bitter Dead Explosion damage does scale with spell modifiers such as "increased spell damage", "% increased Critical Damage Bonus" and "% increased Critical Spell Damage Bonus".

What is the value from the calculation in Path of Building?

In Path of Building, the damage does not scale with spell modifiers.
It does scale correctly with generic crit, cold damage, lightning damage, elemental damage.

How to reproduce the issue

No response

PoB for PoE2 build code
0.23.1-bb52d6b36
Screenshots

No response

主要語言
Lua
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30 天內合併 PR
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環境準備

從這裡開始

  1. 先讀完整個 Issue,再讀專案的貢獻指南。
  2. 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
  3. Fork 儲存庫,在一個分支上完成修改。
  4. 送出 Pull Request,並在描述裡引用這個 Issue 編號。

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