Player icons jump to an odd spot right before a match starts

未关闭
#57 0 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看

维护者通常 2 天内回复

还没有人认领这个 Issue。

评估

难度
3/5
预计耗时
1-2 天
新手友好度
45/100
Issue 类型
缺陷
描述清晰度
需要澄清
活跃度
活跃
技术栈
lua
领域
game-dev

调研方向

Start by reproducing the icon jump at match start; the issue does not name files, tests, or a specific mode, and still needs a clip and lobby type. Once reproduced, trace where player icons are positioned during the transition into a match. Done when both icons stay in their intended positions as the match begins.

由索引模型根据 Issue 内容生成。

描述

Difficulty: Easy

What

Right before a match starts, the two players' icons jump to an odd spot on the screen for a moment before the match begins.

Still needed: a short clip showing the jump, and which mode or lobby type it happens in.

Why

It looks broken right at the start of every match, which is the moment players are paying most attention.

Impact

  • A clean, polished start to every match.
  • One less "is the game bugged?" moment for new players.

If we don't

Every match starts with a visual glitch, which makes the mod feel less finished than it is.

主要语言
Lua
星标
10
派生
8
平均合并
1 天 18 小时
30 天内合并 PR
20

环境准备

  • 没有 Dockerfile 或 Docker Compose 文件
  • 没有 Pull Request 模板
  • 阅读贡献指南

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

Balatro-Multiplayer/BalatroMultiplayerAPI 的其他 Issue

查看 Balatro-Multiplayer/BalatroMultiplayerAPI 的全部 Issue

相似的 Issue

更多 Lua Issue

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。