Add unit tests for the Stack rules engine
還沒有人認領這個 Issue。
評估
- 難度
- 3/5
- 預估耗時
- 1-2 天
- 新手友好度
- 72/100
- Issue 類型
- 缺陷
- 描述清晰度
- 描述清楚
- 活躍度
- 活躍
- 技術堆疊
- typescript
研究方向
Start with games/stack/logic.ts:104-208 and games/stack/scenes/GameScene.ts:423; the issue lists the rules and edge cases to cover in a new games/stack/logic.test.ts. Check the project's test setup because the issue says no test suite exists, then add tests for the listed behaviors and fix the gravitySeconds boundary defect. Done when the cases pass in CI.
由索引模型根據 Issue 內容生成。
描述
Summary
games/stack/logic.ts is Phaser-free and says in its header that it is easy to test, but has no tests. It is the most branch-heavy pure module in the repo, and it contains one boundary defect that a table test would catch.
Where
games/stack/logic.ts:104-208games/stack/logic.ts:207(gravitySeconds),games/stack/scenes/GameScene.ts:423(level is uncapped)
Details
gravitySeconds raises a base that goes negative past level 115 to an integer power, so odd levels above 258 return large positive values: gravitySeconds(259) is about 4.68 where 1/60 is expected. It needs roughly 2,580 lines to reach, so it is a low-severity edge.
Suggested fix
Add games/stack/logic.test.ts:
-
emptyBoard()is 22 rows by 10 columns ofnull, rows are distinct arrays -
spawn('I')is{rot:0,x:3,y:0},spawn('O')has x=4; none collide on an empty board - Every
ROTATIONS[t]has 4 states of 4 cells -
collidesis true for x<0, x>=10, y>=22 and occupied cells; false for cells at y<0 -
tryMovereturnsnullwhen blocked and does not mutate its input -
tryRotateon O returns the same object; T rotates both ways; a wall kick from x=-1 lands in bounds; returnsnullwhen all five kicks are blocked; I uses its own kick table -
dropDistanceis 20 for a fresh I, O or T and 0 for a resting piece -
lockreports lock-out for a piece entirely in the hidden rows -
fullRowsandclearRowshandle none, one and two rows and keep 22 rows -
Bagwith a seeded RNG yields a permutation of all seven types per run of 7;peekdoes not consume and works across a refill -
gravitySecondsis non-increasing and never below 1/60 for levels 1 to 500 (fails today; clamp the base at 0 or cap the level)
Acceptance criteria
- The cases above pass in CI
Getting started
- Relevant files:
games/stack/logic.ts,games/stack/scenes/GameScene.ts - Run locally:
npm install, thennpm run dev - Checks:
npm run typecheckandnpm run build(there is no test suite yet) - Related docs:
README.md
Filed by repo-audit/full-audit at b001f5d. Severity: medium. Effort: M. audit-key: testing|games/stack/logic.ts|tryRotate
- 主要語言
- TypeScript
- 星號
- 3
- 分支
- 3
- PR 合併指標
- 30 天內沒有已合併 PR
環境準備
這個專案沒有提供開發容器、Dockerfile 或貢獻指南,環境需要你自己搭建:先看它的 README,通用步驟見我們的新手貢獻指南。
從這裡開始
- 先讀完整個 Issue,再讀專案的貢獻指南。
- 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
- Fork 儲存庫,在一個分支上完成修改。
- 送出 Pull Request,並在描述裡引用這個 Issue 編號。
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