[source] PixelArtHive Pixel Art Upscaler

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評估

難度
1/5
預估耗時
1 小時以內
新手友好度
72/100
Issue 類型
文件
描述清晰度
描述清楚
活躍度
活躍
技術堆疊
javascript
領域
content

研究方向

從 issue 中的來源提交內容和儲存庫中關於提交來源的 CONTRIBUTING 指南開始。查看目錄如何記錄工具的 URL、類別、授權條款和商業用途說明,接著將此項目與 issue 中連結的 PixelArtHive 目前條款進行比較。目錄準確收錄來源詳情並遵循專案的提交格式後,任務即告完成。

由索引模型根據 Issue 內容生成。

描述

Name

PixelArtHive Pixel Art Upscaler

Publisher URL

https://pixelarthive.com/pixel-art-upscaler

Category

tools

License as stated on the live page

Custom website terms covering the use of the browser tool and of the results; not a software redistribution licence.

Licence quote and date

Live terms, checked 2026-11-13: “You may use your results for personal or commercial projects, provided you have the necessary rights to the source material.”

Commercial / game use

Explicitly allowed for results made from material the user has the rights to use. The tool does not grant rights to third-party inputs.

Credit required?

No credit to PixelArtHive for the results; any obligations that apply to a user's source material still apply.

Credit line as the source words it

None for use of results.

Relationship to the source
  • I publish or maintain this source (see CONTRIBUTING, "Submitting your own source")
Why it belongs

Submitted on behalf of PixelArtHive, as its project contact. This free, no-account browser tool resizes existing pixel art locally. For a game artist preparing sprite previews or assets for an integer-scale pipeline, nearest-neighbor scaling preserves hard edges; the tool also offers other scaling modes. It processes the source image in the browser and doesn't supply any third-party sprite assets.

主要語言
JavaScript
星號
58
分支
15
平均合併
1 天 7 小時
30 天內合併 PR
15

環境準備

從這裡開始

  1. 先讀完整個 Issue,再讀專案的貢獻指南。
  2. 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
  3. Fork 儲存庫,在一個分支上完成修改。
  4. 送出 Pull Request,並在描述裡引用這個 Issue 編號。

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