Is it possible for multiple queues to share resources?
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 20/100
- Issue type
- Documentation
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
The issue names MiniEngine's CommandContext, linear allocators, dynamic descriptor heaps, and fence handling, but no repository file or test. Start by locating those components and their queue/resource lifetime logic; done would require a documented, project-specific answer about shared resources across DirectX12 command queues.
Written by the indexing model from the issue text.
Description
In MiniEngine, I observed that resources such as descriptor heaps, buffers, etc. are managed by CommandContext of a specific command list type. In fact, linear allocators, dynamic descriptor heaps, etc. also reclaim resources based on the Fence value of a specific command queue.
When building DirectX12 applications, is it possible that different types of command queues access the same resource? Or are the resources of different command queues usually managed separately?
- Dominant language
- C++
- Stars
- 6.8k
- Forks
- 2.2k
- Avg merge
- 3d 3h
- Merged PRs (30d)
- 3
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