A possible solution to fix building on Linux
Nobody has claimed this yet.
Assessment
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Newbie friendliness
- 45/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- csharp, linux, unreal-engine
- Domain
- build-system
Research direction
Start with Source/HIDUE/HIDUE.Build.cs and review the proposed Linux-specific build settings. Check Linux.md for the appropriate documentation location, then compile HIDUE on Linux to verify the build fix. Done means the plugin builds successfully on Linux with the required udev dependency.
Written by the indexing model from the issue text.
Description
Here is a quick fix to solve issues compiling HIDUE on linux.
Source/HIDUE/HIDUE.Build.cs
using System.IO;
if (Target.Platform == UnrealTargetPlatform.Linux) {
File.Copy("/usr/include/libudev.h", ModuleDirectory + "/Private/libudev.h", true);
PublicSystemLibraries.Add("udev");
PublicSystemLibraryPaths.AddRange(new [] {
"/usr/lib" // only this is needed for linking udev
});
}
Consider adding this to Linux.md or HIDUE.Build.cs :)
- Dominant language
- C++
- Stars
- 9
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Getting set up
We have not checked this project's setup files yet. Start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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