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A possible solution to fix building on Linux

Open
#5 2 comments 1 reaction 0 assignees View on GitHub

Nobody has claimed this yet.

Assessment

Difficulty
2/5
Estimated time
1-3 hours
Newbie friendliness
45/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Stale
Tech stack
csharp, linux, unreal-engine
Domain
build-system

Research direction

Start with Source/HIDUE/HIDUE.Build.cs and review the proposed Linux-specific build settings. Check Linux.md for the appropriate documentation location, then compile HIDUE on Linux to verify the build fix. Done means the plugin builds successfully on Linux with the required udev dependency.

Written by the indexing model from the issue text.

Description

Here is a quick fix to solve issues compiling HIDUE on linux.

Source/HIDUE/HIDUE.Build.cs


using System.IO;


        if (Target.Platform == UnrealTargetPlatform.Linux) {
            File.Copy("/usr/include/libudev.h", ModuleDirectory + "/Private/libudev.h", true);
            PublicSystemLibraries.Add("udev");
            PublicSystemLibraryPaths.AddRange(new [] {
                "/usr/lib"     // only this is needed for linking udev
            });
        }

Consider adding this to Linux.md or HIDUE.Build.cs :)

Dominant language
C++
Stars
9
Forks
5
PR merge metrics
No merged PRs in 30d

Getting set up

We have not checked this project's setup files yet. Start from its README, and see our first-contribution guide for the general steps.

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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