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Works in Editor, not in Builds

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#4 6 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
30/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp, macos, unreal-engine
Domain
desktop, tooling

Research direction

Start by reproducing the HIDUE device-open failure in a Development, Debug, or Shipment build on Unreal 5.3.1 and macOS Ventura, comparing it with the working Editor case. Check the available hid_error output and determine what build or platform difference prevents opening the device; done means the device opens successfully in a packaged build and the failure is covered by a clear diagnostic.

Written by the indexing model from the issue text.

Description

I've successfully got HIDUE to work in the Editor. I can initialize, open, and read my hid device just fine. However, when I make a build (tried Development, Debug, and Shipment build), it can no longer open the device.

Unreal 5.3.1
MacOS Ventura

I did try to do a hid_error, which returns just "h" for the error (not sure what that means)

Dominant language
C++
Stars
9
Forks
5
PR merge metrics
No merged PRs in 30d

Getting set up

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