Works in Editor, not in Builds
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 30/100
Research direction
Start by reproducing the HIDUE device-open failure in a Development, Debug, or Shipment build on Unreal 5.3.1 and macOS Ventura, comparing it with the working Editor case. Check the available hid_error output and determine what build or platform difference prevents opening the device; done means the device opens successfully in a packaged build and the failure is covered by a clear diagnostic.
Written by the indexing model from the issue text.
Description
I've successfully got HIDUE to work in the Editor. I can initialize, open, and read my hid device just fine. However, when I make a build (tried Development, Debug, and Shipment build), it can no longer open the device.
Unreal 5.3.1
MacOS Ventura
I did try to do a hid_error, which returns just "h" for the error (not sure what that means)
- Dominant language
- C++
- Stars
- 9
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Getting set up
We have not checked this project's setup files yet. Start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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