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How to use?

Open
#6 4 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
2/5
Estimated time
1-3 hours
Newbie friendliness
30/100
Issue type
Documentation
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp, unreal-engine
Domain
build-system

Research direction

The issue mentions a missing UPLUGIN file and difficulty finding a Visual Studio build option, but names no file, test, or entry point. Start by inspecting the repository's Unreal Engine plugin and build configuration. Done means documenting the required build steps and clarifying how the plugin is opened or built in Visual Studio.

Written by the indexing model from the issue text.

Description

Bit new on this end of things. It doesn't have the UPLUGIN file, how do I actually build it as I don't get any option to build it in visual studio if I try to open it there? Thanks for any help.

Dominant language
C++
Stars
9
Forks
5
PR merge metrics
No merged PRs in 30d

Getting set up

We have not checked this project's setup files yet. Start from its README, and see our first-contribution guide for the general steps.

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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