Unity camera position and orientation with respect to real world qr code
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 8/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Domain
- ar-vr-xr, computer-vision
Research direction
The issue asks how to estimate the distance and angle of a QR code from the camera in an AR Foundation scene, but it names no files, tests or entry points, and the requested change is not stated. Start by checking whether the decoder result exposes the detected code's corner points, and whether anyone has defined what a correct pose looks like. Done is not defined in the thread, so a newcomer would first need to ask the maintainers what output is expected.
Written by the indexing model from the issue text.
Description
Hi,
I m developing an indoor navigation app using arfoundation. I m using zxing to scan the qr to localise in the map. But the only problem i m facing is determing the accurate distance and angle from the qr. Currently the distance and angle is fixed which lacks the location accuracy. Kindly help.
- Dominant language
- C#
- Stars
- 3.1k
- Forks
- 704
- Avg merge
- 13d 17h
- Merged PRs (30d)
- 2
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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