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Unity camera position and orientation with respect to real world qr code

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#431 1 comment 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
8/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, unity

Research direction

The issue asks how to estimate the distance and angle of a QR code from the camera in an AR Foundation scene, but it names no files, tests or entry points, and the requested change is not stated. Start by checking whether the decoder result exposes the detected code's corner points, and whether anyone has defined what a correct pose looks like. Done is not defined in the thread, so a newcomer would first need to ask the maintainers what output is expected.

Written by the indexing model from the issue text.

Description

Hi,
I m developing an indoor navigation app using arfoundation. I m using zxing to scan the qr to localise in the map. But the only problem i m facing is determing the accurate distance and angle from the qr. Currently the distance and angle is fixed which lacks the location accuracy. Kindly help.

Dominant language
C#
Stars
3.1k
Forks
704
Avg merge
13d 17h
Merged PRs (30d)
2

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First steps

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  4. Open a pull request that references the issue number.

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