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Unit type variations

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#52 1 comment 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
csharp
Domain
game-dev

Research direction

Start by locating the unit transport, combat, and movement-rule entry points in the repository. Clarify whether carried-unit combat and the amphibious unit are both required, including the cavalry penalty and permitted terrain. Done means the agreed rules are implemented and their relevant gameplay behavior is verified.

Written by the indexing model from the issue text.

Description

Could make some ground units able to fight when being carried on a boat. Archers and foot-soldiers could do that. Cavalry would not be able to (or maybe just suffer a heavy penalty).

Could make an amphibious unit that could move over water and some types of land; wetland and the following tiles with rivers: grassland and forest. Can not move over hills, desert or mountain tiles, even if there is a river near the tile.

Dominant language
C#
Stars
2
Forks
0
PR merge metrics
No merged PRs in 30d

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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