In-game performance view (FPS graph on back of right hand)

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評価

難易度
5/5
見積もり時間
1週間以上
初心者へのやさしさ
25/100
issue の種類
機能追加
明瞭さ
説明が足りない
活発さ
活発
技術スタック
csharp, unity

調査の方向性

Start by reviewing the existing Core services, VR hand adapters, and toggle configuration entry points; the issue does not name specific files or tests. Agree on the metrics and toggle location first, then collect frame timing data and build the wrist view. Done means the agreed view and toggle work, and its cost has been checked on Quest 2.

索引モデルが issue の本文から書いたものです。

説明

feature

Description

Should we have an in-game performance view for VR? Today, checking performance in the headset means the Unity Profiler, OVR Metrics Tool or log files. A small widget in the game would let testers see slowdowns where they happen (camps, world loading, fights) and give better reports, e.g. for #230.

Idea: a small panel on the back of the right hand, a bit like a smartwatch. Turn your wrist and you see it; in normal play it stays out of view.

Content (kept small so it's readable at arm's length):

  1. FPS graph over time: a sparkline of the last ~10 s, with a line at the target refresh rate (72/90 Hz). Current, min and avg values as text.
  2. CPU / GPU frame time (ms): shows which side is the bottleneck. Unity's FrameTimingManager provides this on Quest/Pico and PC.
  3. (optional) Active NPCs / loaded VOBs: our most likely hotspot (see #230), so we can link a drop to what's around.

Other options instead of 3: memory used (managed + native), or draw calls / batches.

Open questions
  • Where should the toggle live: Marvin menu, DeveloperConfig, or a game setting so players can use it too?
  • Should Flat mode get the same view as a screen overlay?
  • Update rate: the graph should be cheap. Redraw a few times per second instead of every frame, and avoid allocations so the widget doesn't skew the numbers on Quest 2.

TODOs

  • Agree on content and toggle location
  • Collect frame data in a Core service (ring buffer, no per-frame allocations)
  • VR adapter: panel attached to the right-hand back, visible when the wrist is turned towards the camera
  • Hook up the toggle (Marvin / DeveloperConfig)
  • Check the widget's own cost on Quest 2
主要言語
C#
スター
33
フォーク
1
平均マージ
1日 21時間
マージ済み PR(30日)
56

環境構築

はじめの一歩

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  2. 着手することを issue にコメントします — 二人が同じ作業をするのを防げます。
  3. リポジトリをフォークし、ブランチを切って変更します。
  4. issue 番号を参照したプルリクエストを送ります。

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