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HTTP/2 body pipe sends 1-byte DATA frames when a stream holds a sliver of capacity

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Valutazione

Difficoltà
3/5
Tempo stimato
1-2 giorni
Idoneità per principianti
74/100
Tipo di issue
Bug
Chiarezza
Specificata chiaramente
Stato di attività
Attiva
Stack tecnologico
rust

Direzione di ricerca

Start in src/proto/h2/mod.rs at PipeToSendStream, then run the regression test h2_chunk_waits_for_useful_capacity_instead_of_sliver_frames from the linked PR. Trace how capacity is claimed before send_data; done means Stream B no longer emits a 1-byte initial DATA frame when only a sliver of connection capacity is available.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Descrizione

Version
hyper 1.9.0 through master (c954d80), with h2 0.4.19.

Platform
Any. Seen on Linux and macOS.

Description

When a stream holds only a tiny amount of send capacity, the HTTP/2 client and server body pipe (PipeToSendStream in src/proto/h2/mod.rs) hands a body chunk to h2 anyway, and h2 splits it into DATA frames sized to that capacity. The body then goes out as a 1-byte DATA frame, followed by more small frames as capacity trickles in (silly-window syndrome).

On master, the pipe reserves a 1-byte claim once a chunk is in hand, then calls send_data as soon as capacity() > 0. hyper 1.9.0 reserved the byte before polling the body; the result is the same. On a connection whose window is nearly used up, that one byte is often all the stream has been assigned, so the first frame carries a single byte of a 10 KB chunk.

This used to cost only framing overhead. Since h2 0.4.16, it breaks connections. h2 servers (tonic, axum, hyper) now charge every non-final DATA frame under 256 bytes against a per-connection budget (DEFAULT_DATA_FRAME_OVERHEAD_THRESHOLD, a minimum of 25600). When that budget runs out they send GOAWAY(ENHANCE_YOUR_CALM, "too_many_data_frames"), and every in-flight stream on the connection fails.

We hit this in a reverse proxy that keeps pooled HTTP/2 connections to a hyper backend with adaptive_window(true). Adaptive windows start at 65535, so a busy pooled connection often uses up its connection window. A frame trace showed about 2,900 frames of sz=10240, available=1 in 4 seconds, and the backend GOAWAY'd the pooled connection every few seconds.

Reproduction

The regression test in the linked PR (h2_chunk_waits_for_useful_capacity_instead_of_sliver_frames) reproduces it deterministically:

  1. Stream A sends 65534 bytes, which the server does not release, leaving one byte of connection window.
  2. Stream B then sends a 10 KB body.
  3. On master, stream B's first DATA frame is 1 byte.

Proposed fix

Keep the small claim that #4003 depends on, but make it big enough to cut a useful frame. Reserve min(len, 1024) and wait until that much is assigned before calling send_data. 1 KiB is well below any stream window a real peer advertises, so this cannot hold a chunk back indefinitely, and it rules out sub-256-byte frames.

Lingua principale
Rust
Stelle
16.3k
Fork
1.8k
Merge medio
4g 7h
PR unite (30g)
10

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