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HTTP/2 body pipe sends 1-byte DATA frames when a stream holds a sliver of capacity

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
74/100
Issue type
Bug
Clarity
Clearly specified
Activity status
Active
Tech stack
rust

Research direction

Start in src/proto/h2/mod.rs at PipeToSendStream, then run the regression test h2_chunk_waits_for_useful_capacity_instead_of_sliver_frames from the linked PR. Trace how capacity is claimed before send_data; done means Stream B no longer emits a 1-byte initial DATA frame when only a sliver of connection capacity is available.

Written by the indexing model from the issue text.

Description

Version
hyper 1.9.0 through master (c954d80), with h2 0.4.19.

Platform
Any. Seen on Linux and macOS.

Description

When a stream holds only a tiny amount of send capacity, the HTTP/2 client and server body pipe (PipeToSendStream in src/proto/h2/mod.rs) hands a body chunk to h2 anyway, and h2 splits it into DATA frames sized to that capacity. The body then goes out as a 1-byte DATA frame, followed by more small frames as capacity trickles in (silly-window syndrome).

On master, the pipe reserves a 1-byte claim once a chunk is in hand, then calls send_data as soon as capacity() > 0. hyper 1.9.0 reserved the byte before polling the body; the result is the same. On a connection whose window is nearly used up, that one byte is often all the stream has been assigned, so the first frame carries a single byte of a 10 KB chunk.

This used to cost only framing overhead. Since h2 0.4.16, it breaks connections. h2 servers (tonic, axum, hyper) now charge every non-final DATA frame under 256 bytes against a per-connection budget (DEFAULT_DATA_FRAME_OVERHEAD_THRESHOLD, a minimum of 25600). When that budget runs out they send GOAWAY(ENHANCE_YOUR_CALM, "too_many_data_frames"), and every in-flight stream on the connection fails.

We hit this in a reverse proxy that keeps pooled HTTP/2 connections to a hyper backend with adaptive_window(true). Adaptive windows start at 65535, so a busy pooled connection often uses up its connection window. A frame trace showed about 2,900 frames of sz=10240, available=1 in 4 seconds, and the backend GOAWAY'd the pooled connection every few seconds.

Reproduction

The regression test in the linked PR (h2_chunk_waits_for_useful_capacity_instead_of_sliver_frames) reproduces it deterministically:

  1. Stream A sends 65534 bytes, which the server does not release, leaving one byte of connection window.
  2. Stream B then sends a 10 KB body.
  3. On master, stream B's first DATA frame is 1 byte.

Proposed fix

Keep the small claim that #4003 depends on, but make it big enough to cut a useful frame. Reserve min(len, 1024) and wait until that much is assigned before calling send_data. 1 KiB is well below any stream window a real peer advertises, so this cannot hold a chunk back indefinitely, and it rules out sub-256-byte frames.

Dominant language
Rust
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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