Remove dead and duplicated code that has drifted from the live paths
Nadie ha tomado este issue todavía.
Evaluación
- Dificultad
- 4/5
- Tiempo estimado
- 3-5 días
- Aptitud para principiantes
- 45/100
- Tipo de issue
- Refactorización
- Claridad
- Bien especificado
- Estado de actividad
- Activo
- Stack tecnológico
- eslint, html, javascript
Línea de trabajo
Start with docs/ARCHITECTURE.md and .github/CONTRIBUTING.md, then inspect the listed functions in js/game.js, js/utils.js, and js/board.js, along with eslint.config.js, .eslintrc.cjs, and package.json. Run npm test and npm run lint after installing dependencies. Done means the listed duplicate and unused code is resolved, SAN disambiguation considers all candidates, and lint and tests pass.
Escrito por el modelo de indexación a partir del texto del issue.
Descripción
Summary
Several functions and files are unused or duplicated, and the copies no longer agree. The unused copies are the ones a contributor is likely to find first and edit.
Where
js/game.js:800-840(generateNotation, unused),js/utils.js:132-173(formatSAN, unused),js/game.js:845-906(the live formatter)js/game.js:472-487,js/game.js:525-540,js/game.js:865-874(three copies of the path-obstruction walk)js/game.js:561-574(isKingInCheckandisKingInCheckWithPositions)js/game.js:363-378(pawn guards that cannot fire) andjs/game.js:386-394(en passant added again)js/board.js:210-219(delegateBoardClick, unused)js/utils.js:206-208(getOppositeColor, unused while the same expression is inlined six times ingame.js)js/ai.js,js/promotion.js(not loaded byindex.html:65-71;js/main.js:100-110checks for them).eslintrc.cjs,package.json:15(eslint-config-prettier)
Details
formatSANreadsmove.isCaptureandmove.isKingsideCastling, fieldsmakeMovenever sets.ChessAI._getAllLegalMovesreturns[], sofindBestMovealways resolvesnull.- ESLint 9 reads
eslint.config.jsand ignores.eslintrc.cjs. That legacy file extendsplugin:prettier/recommended, a plugin that is not a dependency, andeslint-config-prettieris declared but never imported. - SAN disambiguation keeps the last matching piece instead of considering all candidates (
js/game.js:878-882): with white rooks on a1, a5 and h3, Ra1-a3 is writtenRa1a3instead ofR1a3.
Impact
A notation or rules fix has several candidate places and most do nothing. Two ESLint configs with different settings invite edits to the wrong one.
Suggested fix
Small changes, each reviewable alone, with SAN tests added first:
- Delete
generateNotationandformatSAN - Give
isPathObstructeda board parameter and delete the other two copies - Fold
isKingInCheckWithPositionsintoisKingInCheck - Keep one en passant branch and delete the unreachable pawn guards
- Delete
delegateBoardClick; use or deletegetOppositeColor - Delete
.eslintrc.cjs; removeeslint-config-prettieror import it as the last entry ofeslint.config.js - Mark
ai.jsandpromotion.jsas not shipped, or remove them until the features are built - Compute SAN disambiguation over all candidate pieces
Acceptance criteria
- No unused exported functions remain in
js/ - One ESLint config
- Lint and tests pass
Getting started
- Relevant files:
js/game.js,js/utils.js,js/board.js,js/ai.js,js/promotion.js,.eslintrc.cjs,package.json - How to run tests:
npm install, thennpm testandnpm run lint - Related docs:
docs/ARCHITECTURE.md,.github/CONTRIBUTING.md
Filed by repo-audit/full-audit at 8a2c86c. Severity: medium. Effort: M. audit-key: tech-debt|js/game.js|generateNotation
- Lenguaje dominante
- JavaScript
- Estrellas
- 4
- Forks
- 2
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Preparar el entorno
- Sin Dockerfile ni archivo de Docker Compose
- Tiene una plantilla de pull request
- Leer la guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
- Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
- Haz un fork del repositorio y trabaja en una rama.
- Abre un pull request que haga referencia al número del issue.
Más de TMHSDigital/Static_Chess
-
enhancement good first issue severity: medium
Dificultad 2/5 1-3 horas Aptitud para principiantes 78/100
TMHSDigital/Static_Chess#53 ·
-
documentation good first issue severity: low
Dificultad 2/5 1-3 horas Aptitud para principiantes 72/100
TMHSDigital/Static_Chess#49 ·
-
documentation good first issue severity: low
Dificultad 2/5 1-3 horas Aptitud para principiantes 83/100
TMHSDigital/Static_Chess#48 ·
-
documentation severity: medium
Dificultad 2/5 1-3 horas Aptitud para principiantes 78/100
TMHSDigital/Static_Chess#47 ·
-
documentation good first issue severity: low
Dificultad 2/5 1-3 horas Aptitud para principiantes 82/100
TMHSDigital/Static_Chess#46 ·
Todos los issues de TMHSDigital/Static_Chess
Issues similares
-
good first issue tests
Dificultad 1/5 1-3 horas Aptitud para principiantes 68/100
Los mantenedores suelen responder en 1 día
-
Download a leaderboard as CSVAbiertoenhancement good first issue
Dificultad 2/5 1-3 horas Aptitud para principiantes 90/100
-
1️⃣ phase/under-investigation flaky/confirmed flaky/needs-decision type/bug
Dificultad 2/5 1-3 horas Aptitud para principiantes 65/100
growilabs/growi#12246 · 3 comentarios ·
Los mantenedores suelen responder en 1 día
-
Dificultad 1/5 Menos de una hora Aptitud para principiantes 72/100
TMHSDigital/Free-Game-Dev-Assets#301 ·
Los mantenedores suelen responder en 1 día
-
Dificultad 2/5 1-3 horas Aptitud para principiantes 79/100