Remove dead and duplicated code that has drifted from the live paths
Personne n'a encore pris cette issue.
Évaluation
- Difficulté
- 4/5
- Temps estimé
- 3-5 jours
- Accessibilité débutants
- 45/100
- Type d'issue
- Refactorisation
- Clarté
- Clairement spécifiée
- Activité
- Active
- Stack technique
- eslint, html, javascript
Piste de recherche
Start with docs/ARCHITECTURE.md and .github/CONTRIBUTING.md, then inspect the listed functions in js/game.js, js/utils.js, and js/board.js, along with eslint.config.js, .eslintrc.cjs, and package.json. Run npm test and npm run lint after installing dependencies. Done means the listed duplicate and unused code is resolved, SAN disambiguation considers all candidates, and lint and tests pass.
Rédigé par le modèle d'indexation à partir du texte de l'issue.
Description
Summary
Several functions and files are unused or duplicated, and the copies no longer agree. The unused copies are the ones a contributor is likely to find first and edit.
Where
js/game.js:800-840(generateNotation, unused),js/utils.js:132-173(formatSAN, unused),js/game.js:845-906(the live formatter)js/game.js:472-487,js/game.js:525-540,js/game.js:865-874(three copies of the path-obstruction walk)js/game.js:561-574(isKingInCheckandisKingInCheckWithPositions)js/game.js:363-378(pawn guards that cannot fire) andjs/game.js:386-394(en passant added again)js/board.js:210-219(delegateBoardClick, unused)js/utils.js:206-208(getOppositeColor, unused while the same expression is inlined six times ingame.js)js/ai.js,js/promotion.js(not loaded byindex.html:65-71;js/main.js:100-110checks for them).eslintrc.cjs,package.json:15(eslint-config-prettier)
Details
formatSANreadsmove.isCaptureandmove.isKingsideCastling, fieldsmakeMovenever sets.ChessAI._getAllLegalMovesreturns[], sofindBestMovealways resolvesnull.- ESLint 9 reads
eslint.config.jsand ignores.eslintrc.cjs. That legacy file extendsplugin:prettier/recommended, a plugin that is not a dependency, andeslint-config-prettieris declared but never imported. - SAN disambiguation keeps the last matching piece instead of considering all candidates (
js/game.js:878-882): with white rooks on a1, a5 and h3, Ra1-a3 is writtenRa1a3instead ofR1a3.
Impact
A notation or rules fix has several candidate places and most do nothing. Two ESLint configs with different settings invite edits to the wrong one.
Suggested fix
Small changes, each reviewable alone, with SAN tests added first:
- Delete
generateNotationandformatSAN - Give
isPathObstructeda board parameter and delete the other two copies - Fold
isKingInCheckWithPositionsintoisKingInCheck - Keep one en passant branch and delete the unreachable pawn guards
- Delete
delegateBoardClick; use or deletegetOppositeColor - Delete
.eslintrc.cjs; removeeslint-config-prettieror import it as the last entry ofeslint.config.js - Mark
ai.jsandpromotion.jsas not shipped, or remove them until the features are built - Compute SAN disambiguation over all candidate pieces
Acceptance criteria
- No unused exported functions remain in
js/ - One ESLint config
- Lint and tests pass
Getting started
- Relevant files:
js/game.js,js/utils.js,js/board.js,js/ai.js,js/promotion.js,.eslintrc.cjs,package.json - How to run tests:
npm install, thennpm testandnpm run lint - Related docs:
docs/ARCHITECTURE.md,.github/CONTRIBUTING.md
Filed by repo-audit/full-audit at 8a2c86c. Severity: medium. Effort: M. audit-key: tech-debt|js/game.js|generateNotation
- Langage dominant
- JavaScript
- Étoiles
- 4
- Forks
- 2
- Métriques de merge des PR
- Aucune PR mergée en 30 j
Préparer son environnement
- Aucun Dockerfile ni fichier Docker Compose
- Propose un modèle de pull request
- Lire le guide de contribution
Par où commencer
- Lisez l'issue en entier, puis le guide de contribution du projet.
- Signalez en commentaire que vous la prenez — cela évite que deux personnes fassent le même travail.
- Forkez le dépôt et travaillez sur une branche.
- Ouvrez une pull request qui référence le numéro de l'issue.
Autres issues de TMHSDigital/Static_Chess
-
enhancement good first issue severity: medium
Difficulté 2/5 1-3 heures Accessibilité débutants 78/100
TMHSDigital/Static_Chess#53 ·
-
documentation good first issue severity: low
Difficulté 2/5 1-3 heures Accessibilité débutants 72/100
TMHSDigital/Static_Chess#49 ·
-
documentation good first issue severity: low
Difficulté 2/5 1-3 heures Accessibilité débutants 83/100
TMHSDigital/Static_Chess#48 ·
-
documentation severity: medium
Difficulté 2/5 1-3 heures Accessibilité débutants 78/100
TMHSDigital/Static_Chess#47 ·
-
documentation good first issue severity: low
Difficulté 2/5 1-3 heures Accessibilité débutants 82/100
TMHSDigital/Static_Chess#46 ·
Toutes les issues de TMHSDigital/Static_Chess
Issues similaires
-
good first issue tests
Difficulté 1/5 1-3 heures Accessibilité débutants 68/100
Les mainteneurs répondent en général sous 1 jour
-
Download a leaderboard as CSVOuverteenhancement good first issue
Difficulté 2/5 1-3 heures Accessibilité débutants 90/100
-
1️⃣ phase/under-investigation flaky/confirmed flaky/needs-decision type/bug
Difficulté 2/5 1-3 heures Accessibilité débutants 65/100
growilabs/growi#12246 · 3 commentaires ·
Les mainteneurs répondent en général sous 1 jour
-
Difficulté 1/5 Moins d'une heure Accessibilité débutants 72/100
TMHSDigital/Free-Game-Dev-Assets#301 ·
Les mainteneurs répondent en général sous 1 jour
-
Difficulté 2/5 1-3 heures Accessibilité débutants 79/100