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Unity3D 2022 Dedicated Server not connecting WSS on server

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#76 2 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
25/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, unity
Domain
networking

Research direction

Start by reproducing the reported difference in Unity3D 2022 between a Linux Dedicated Server .x86_64 build and a WebGL build, testing wss and ws connections. Compare the NativeWebSocket behavior in each environment and verify the result against the issue's success condition: wss connects from the dedicated server as it does from WebGL.

Written by the indexing model from the issue text.

Description

Im having an issue connecting to the socket over wss once exported as a Dedicated Server Linux file. The file works over ws on server but not wss.

The same file exported as Webgl file connects just fine over wss and ws on the main server, its only once exported as Dedicated Server file type on wss that it no longer connects.. Anyone experience this issue?

Dedicated Server file types are .x86_64 made to run on the server terminal..

At this point i am stomped, ive tried every thing from firewalls to Virtual Host on Apache, nothing seems to be solving the issue.

Not even ChatGPT can figure out the issue lol

Dominant language
C#
Stars
1.7k
Forks
206
PR merge metrics
No merged PRs in 30d

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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