Unity3D 2022 Dedicated Server not connecting WSS on server
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- csharp, unity
- Domain
- networking
Research direction
Start by reproducing the reported difference in Unity3D 2022 between a Linux Dedicated Server .x86_64 build and a WebGL build, testing wss and ws connections. Compare the NativeWebSocket behavior in each environment and verify the result against the issue's success condition: wss connects from the dedicated server as it does from WebGL.
Written by the indexing model from the issue text.
Description
Im having an issue connecting to the socket over wss once exported as a Dedicated Server Linux file. The file works over ws on server but not wss.
The same file exported as Webgl file connects just fine over wss and ws on the main server, its only once exported as Dedicated Server file type on wss that it no longer connects.. Anyone experience this issue?
Dedicated Server file types are .x86_64 made to run on the server terminal..
At this point i am stomped, ive tried every thing from firewalls to Virtual Host on Apache, nothing seems to be solving the issue.
Not even ChatGPT can figure out the issue lol
- Dominant language
- C#
- Stars
- 1.7k
- Forks
- 206
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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