WEBGL work 2 time quikly VS C# Websocket

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
18/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, javascript, unity

Research direction

No file, test, or entry point is named. Start by reproducing the WebGL and C# websocket timing comparison in Unity and inspect the related platform-specific websocket paths. Done means identifying the source of the latency difference and documenting or fixing it with a reproducible comparison.

Written by the indexing model from the issue text.

Description

Why it can be? Any C# websocket plugin work same. I have a big ping 0.2 sec at webgl (javascript websocket) but in C# version of game it two time more always (i try to test websocket sharp - it same)

May be it some settings in Unity ? Or how it can be

Dominant language
C#
Stars
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Forks
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