WEBGL work 2 time quikly VS C# Websocket
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 18/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- csharp, javascript, unity
- Domain
- game-dev, networking
Research direction
No file, test, or entry point is named. Start by reproducing the WebGL and C# websocket timing comparison in Unity and inspect the related platform-specific websocket paths. Done means identifying the source of the latency difference and documenting or fixing it with a reproducible comparison.
Written by the indexing model from the issue text.
Description
Why it can be? Any C# websocket plugin work same. I have a big ping 0.2 sec at webgl (javascript websocket) but in C# version of game it two time more always (i try to test websocket sharp - it same)
May be it some settings in Unity ? Or how it can be
- Dominant language
- C#
- Stars
- 1.7k
- Forks
- 206
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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