The dome and enclosure from NOIRLab's complete scene (model3d003), decimated
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 48/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Active
- Tech stack
- javascript, three.js
- Domain
- computer-graphics
Research direction
Start with rubinModel.js and tools/models/obj2glb.py, then inspect the linked NOIRLab model files and determine whether they can be loaded and decimated with the available tools. The target is a page-sized model containing the dome with its real slit and shutter, enclosure, and site, with the dome's moving parts grouped; replace the existing primitives in rubinModel.js.
Written by the indexing model from the issue text.
Description
Part of #321. NOIRLab's Rubin complete scene (the enclosure, dome and site) is a 2 GB OBJ and a 472 MB Cinema 4D file: too big for a page, and it doesn't load in bldrs either, which is the place to make it tractable first. Decimate it to what a page can carry (the dome with its real slit and shutter, the enclosure, the site), convert with tools/models/obj2glb.py grouping the dome's moving parts, and replace the primitives in rubinModel.js.
🤖 Generated with Claude Code
- Dominant language
- JavaScript
- Stars
- 55
- Forks
- 4
- Avg merge
- 10h 12m
- Merged PRs (30d)
- 134
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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