Support for VK_NV_raw_access_chains
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 42/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Quiet
- Tech stack
- cpp
- Domain
- computer-graphics, devtools
Research direction
Start by tracing RenderDoc's existing Vulkan extension handling and the capture path affected when VK_NV_raw_access_chains is exposed. Compare the required extension behavior with similar supported Vulkan features, then verify that captures of applications using the extension succeed without breaking existing Vulkan captures.
Written by the indexing model from the issue text.
Description
Description of Feature
Hi. I'm currently working on an nvk implementation of VK_NV_raw_access_chains and trying to debug a performance issue with a game that I do not have which is running under vkd3d (Lego Builder's Journey) https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38874#note_3232008 Taking captures of that game fails when VK_NV_raw_access_chains is available and used by vkd3d.
vkd3d automatically uses VK_NV_raw_access_chains when support is enabled in the driver, so I believe we need support in renderdoc if we want to continue using renderdoc for dx12 games once that feature lands.
It would be nice if renderdoc supported VK_NV_raw_access_chains.
Environment
- RenderDoc version: 1.41
- Operating System: Arch Linux
- Graphics API: Vulkan
- Dominant language
- C++
- Stars
- 11.2k
- Forks
- 1.8k
- Avg merge
- 5h 19m
- Merged PRs (30d)
- 4
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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