Expand ExecuteBundle to View Bundle Commands in DX12

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#3,597 1 comment 8 reactions 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
38/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
cpp

Research direction

Start by locating the DX12 ExecuteBundle handling and the command-inspection path in RenderDoc. Check how a captured ExecuteBundle is currently represented, then determine what is needed for its contained draw calls and commands to be viewable. Done means expanding ExecuteBundle shows the bundle contents during DX12 capture inspection.

Written by the indexing model from the issue text.

Description

Feature Unresolved

Description of Feature

Ability to view commands inside a command bundle in DX12. I can see the ExecuteBundle command when inspecting a DX12 capture. However, when I click on it, I cannot expand it to view the contents of the bundle (such as draw calls and other commands). In PIX, the contents of the bundle are fully viewable.

Environment

  • RenderDoc version: 1.37
  • Operating System: Windows 11
  • Graphics API: DX12
Dominant language
C++
Stars
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Forks
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Avg merge
5h 27m
Merged PRs (30d)
5

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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