Expand ExecuteBundle to View Bundle Commands in DX12
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 38/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by locating the DX12 ExecuteBundle handling and the command-inspection path in RenderDoc. Check how a captured ExecuteBundle is currently represented, then determine what is needed for its contained draw calls and commands to be viewable. Done means expanding ExecuteBundle shows the bundle contents during DX12 capture inspection.
Written by the indexing model from the issue text.
Description
Description of Feature
Ability to view commands inside a command bundle in DX12. I can see the ExecuteBundle command when inspecting a DX12 capture. However, when I click on it, I cannot expand it to view the contents of the bundle (such as draw calls and other commands). In PIX, the contents of the bundle are fully viewable.
Environment
- RenderDoc version: 1.37
- Operating System: Windows 11
- Graphics API: DX12
- Dominant language
- C++
- Stars
- 11.2k
- Forks
- 1.8k
- Avg merge
- 5h 27m
- Merged PRs (30d)
- 5
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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