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Sync loading asset, then releasing it and immediately loading a new one results in an error.

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
30/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, unity
Domain
game-dev

Research direction

Start by reproducing the reported sequence in the Addressables-Sample project: synchronously load an asset, release it, then load another asset with the same files. Trace the load and release flow to identify why the second load fails. Done means the replacement asset loads without the reported duplicate AssetBundle error.

Written by the indexing model from the issue text.

Description

Well, I mean that is self explanatory.
The error in question is "The AssetBundle 'bundle name' can't be loaded because another AssetBundle with the same files is already loaded".

Dominant language
C#
Stars
1.5k
Forks
303
PR merge metrics
No merged PRs in 30d

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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