Vah Ruta transition crash / Infinite loading screen before entering the dungeon

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
43/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Active
Tech stack
c
Domain
game-dev

Research direction

Start by reading the attached savagewind.log and checking the Vah Ruta transition path it points to; the payload does not name source files or tests. Reproduce the hang from a save before entering the dungeon, then trace the transition and loading behavior. Done when the interior loads after the cutscene and the reported reproduction no longer hangs.

Written by the indexing model from the issue text.

Description

bug
Before you start
Savage Wind version

0.4.1-alpha.4 (latest)

Game version

1.9.0

Your PC

Windows 10, NVIDIA GeForce GTX 1650 621.14, Intel Core i3 12100f

Where in the game

Lanayru region, East Reservoir Lake, entering Divine Beast Vah Ruta dungeon

What happened, and how to make it happen again

What I expected: The game should load the interior of the Divine Beast Vah Ruta after the arrow-shooting phase and the cutscene.
What I saw instead: The game plays the cutscene but then gets stuck on an infinite loading screen. The loading bar stays at 0% and does not advance.
Steps to reproduce: Load a save file before entering Vah Ruta, shoot the four pink targets on the beast, watch or skip the cutscene, and the loading screen will hang forever.

Settings

30 fps, 1280x720 windowed (tested multiple configurations, all hang)

savagewind.log

savagewind.log

Before sending
  • This report contains no game files, keys, firmware, generated game code, save files or links to copies of the game.
Dominant language
C
Stars
811
Forks
37
Avg merge
17m
Merged PRs (30d)
13

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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