Game freezes when viewing "Subdued Ceremony" cutscene

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
44/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Active
Tech stack
c, linux
Domain
game-dev

Research direction

Start by reading the attached savagewind.prev.log and checking the cutscene behavior in Sacred Ground Ruins at night. The report does not identify a code location or a specific freeze symptom, so use the log to narrow down the relevant subsystem. Done means the Subdued Ceremony cutscene completes without freezing on the reported setup.

Written by the indexing model from the issue text.

Description

bug
Before you start
Savage Wind version

0.4.1-alpha.4 (latest)

Game version

1.9.0

Your PC

endeavouros, Nvidia Geforce 3060 labtop, AMD Ryzen 7 5800H with Radeon Graphics

Where in the game

Sacred Ground Ruins, At night, Subdued Ceremony cutscene

What happened, and how to make it happen again

During the cut scene the game freezes with no

Settings

30 fps, 1920 x 1080 (16:9, native), fullscreen on, upscaler off

savagewind.log

savagewind.prev.log

Before sending
  • This report contains no game files, keys, firmware, generated game code, save files or links to copies of the game.
Dominant language
C
Stars
811
Forks
37
Avg merge
17m
Merged PRs (30d)
13

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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