Game freezes when viewing "Subdued Ceremony" cutscene
Maintainers usually reply within 1 day
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 44/100
Research direction
Start by reading the attached savagewind.prev.log and checking the cutscene behavior in Sacred Ground Ruins at night. The report does not identify a code location or a specific freeze symptom, so use the log to narrow down the relevant subsystem. Done means the Subdued Ceremony cutscene completes without freezing on the reported setup.
Written by the indexing model from the issue text.
Description
Before you start
- I'm on the latest release, and the bug still happens there.
- I searched the existing issues and this one isn't reported yet.
Savage Wind version
0.4.1-alpha.4 (latest)
Game version
1.9.0
Your PC
endeavouros, Nvidia Geforce 3060 labtop, AMD Ryzen 7 5800H with Radeon Graphics
Where in the game
Sacred Ground Ruins, At night, Subdued Ceremony cutscene
What happened, and how to make it happen again
During the cut scene the game freezes with no
Settings
30 fps, 1920 x 1080 (16:9, native), fullscreen on, upscaler off
savagewind.log
Before sending
- This report contains no game files, keys, firmware, generated game code, save files or links to copies of the game.
- Dominant language
- C
- Stars
- 811
- Forks
- 37
- Avg merge
- 17m
- Merged PRs (30d)
- 13
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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