Expose Move_Effect in API
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 45/100
Research direction
Begin at the API entry point that exposes move data and trace how the Move_Effect table is represented; compare short_effect and long_effect handling, including the change from #1031. Done means clients can retrieve Move_Effect records and distinguish their fields for aggregation.
Written by the indexing model from the issue text.
Description
It would be kinda interessting for data research (at least for me), to expose the Move_Effect table in API.
I have an issue in my code, where apparently the short_effect of multiple Move_Effects is the same, compared to their long_effect, (ignoring that all of them in the change for #1031 now have the move effect chance in there), so i cant just group by the effect prose when looping over the list of moves to get.
Knowing that there are 1k moves, but only ~400 move effects, makes me wanna know what the most used move_effects are overall. (Count how many pokemon knows a move, then group by move_effect, and do some filtering on the moves if needed).
- Dominant language
- Python
- Stars
- 5.4k
- Forks
- 1.2k
- Avg merge
- 2d 12h
- Merged PRs (30d)
- 18
Contributor guide
First steps
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