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Expose Move_Effect in API

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#1,071 2 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
45/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
python
Domain
api, database

Research direction

Begin at the API entry point that exposes move data and trace how the Move_Effect table is represented; compare short_effect and long_effect handling, including the change from #1031. Done means clients can retrieve Move_Effect records and distinguish their fields for aggregation.

Written by the indexing model from the issue text.

Description

It would be kinda interessting for data research (at least for me), to expose the Move_Effect table in API.

I have an issue in my code, where apparently the short_effect of multiple Move_Effects is the same, compared to their long_effect, (ignoring that all of them in the change for #1031 now have the move effect chance in there), so i cant just group by the effect prose when looping over the list of moves to get.

Knowing that there are 1k moves, but only ~400 move effects, makes me wanna know what the most used move_effects are overall. (Count how many pokemon knows a move, then group by move_effect, and do some filtering on the moves if needed).

Dominant language
Python
Stars
5.4k
Forks
1.2k
Avg merge
2d 12h
Merged PRs (30d)
18

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