Red pulsating tile highlight doesn't pulsate with OpenGFX2 High Def

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
35/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Stale

Research direction

Start by comparing the OpenGFX2 Classic and High Def highlight sprites and tracing how the red pulsating highlight is applied to each. The fix is complete when the High Def tile highlight visibly pulsates like the Classic version without breaking its antialiased appearance.

Written by the indexing model from the issue text.

Description

Red pulsating highlight with OpenGFX2 Classic:

https://github.com/user-attachments/assets/00e80d1b-3edc-4e96-aaaf-4823e32cf659

Red pulsating highlight with OpenGFX2 High Def:

https://github.com/user-attachments/assets/d8554d11-0744-4c88-883c-f0e97bba953d

Presumably because the High Def highlight sprites are antialiased, which will break palette animation.

Dominant language
Python
Stars
94
Forks
16
Avg merge
7d 4h
Merged PRs (30d)
3

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