Red pulsating tile highlight doesn't pulsate with OpenGFX2 High Def
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Domain
- computer-graphics
Research direction
Start by comparing the OpenGFX2 Classic and High Def highlight sprites and tracing how the red pulsating highlight is applied to each. The fix is complete when the High Def tile highlight visibly pulsates like the Classic version without breaking its antialiased appearance.
Written by the indexing model from the issue text.
Description
Red pulsating highlight with OpenGFX2 Classic:
https://github.com/user-attachments/assets/00e80d1b-3edc-4e96-aaaf-4823e32cf659
Red pulsating highlight with OpenGFX2 High Def:
https://github.com/user-attachments/assets/d8554d11-0744-4c88-883c-f0e97bba953d
Presumably because the High Def highlight sprites are antialiased, which will break palette animation.
- Dominant language
- Python
- Stars
- 94
- Forks
- 16
- Avg merge
- 7d 4h
- Merged PRs (30d)
- 3
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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