Lock is leaking when placed at sea level.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Domain
- computer-graphics, game-dev
Research direction
Start by reproducing the lock at sea level beside a non-sea tile, then compare it with a higher-level lock and the sea-adjacent case shown in the issue. Determine whether the leaking appearance comes from OpenGFX2 graphics or OpenTTD's tile classification; done means the sea-level lock matches the expected higher-level behavior.
Written by the indexing model from the issue text.
Description
Lock is leaking when placed at sea level adjacent to tiles that are not sea.
Expected result
Similar to one found on higher levels.
Actual result
Limitations
Works as expected when adjacent tile is sea.
It might be an OTTD bug that those tiles are not sea but are at sea level.
- Dominant language
- Python
- Stars
- 94
- Forks
- 16
- Avg merge
- 7d 4h
- Merged PRs (30d)
- 3
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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