Y offset for 4x zoom sprites does not precisely match specification.
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 55/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Quiet
- Domain
- computer-graphics
Research direction
Read the linked RealSprites zoom-level specification, then locate the 4x zoom sprite Y-offset scaling described in the issue. Verify the adjustment against ground tiles and half-tile foundation sprites; it is done when the vertical offset follows the specification and the affected tiles align precisely.
Written by the indexing model from the issue text.
Description
The 4x extra zoom sprites do not follow the specified offset requirements: Scaling of Y offset is currently simply zoom*yrel, wheras the specifications indicate it should have an additional ceil(zoom*-1/2).
This is needed for ground tiles to have perfect alignment with the half tile foundation sprite. Currently, the vertical offset is off by 2. By extension, all ground tiles for buildings etc. need the same offset adjustment, and so all buildings on them do too.
- Dominant language
- Python
- Stars
- 94
- Forks
- 16
- Avg merge
- 7d 4h
- Merged PRs (30d)
- 3
Getting set up
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First steps
- Read the whole issue, then the project's contributing guide.
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- Open a pull request that references the issue number.
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