Tile selector improvements
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 38/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- typescript
- Domain
- desktop
Research direction
Start by locating the tile selector window and the code that handles palette changes in the editor. Read how the selector lays out its tiles and tracks the camera, then check whether those behaviors share an entry point. Done means the selector can be resized wider and switching palettes returns its camera to the top left tile.
Written by the indexing model from the issue text.
Description
Hey, I have a few ideas that might make the editor a little bit more convenient to use, mainly revolving around the tile selection.
- Make the selector window resizable, as in being able to drag the side to make it wider. Personally i think having the window stuck in a small and slim vertical form factor is a bit annoying to deal with, especially so if zoomed in
- Make selecting a new palette reset the camera in the tile selector window to the top left tile, selecting a new palette usually causes me to get lost trying to find the tiles again which is annoying
- Dominant language
- TypeScript
- Stars
- 59
- Forks
- 19
- Avg merge
- 32m
- Merged PRs (30d)
- 2
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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