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Guardian Druid: Moonfire should not reset swing timer

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还没有人认领这个 Issue。

评估

难度
3/5
预计耗时
1-2 天
新手友好度
45/100
Issue 类型
缺陷
描述清晰度
基本清楚
活跃度
活跃
技术栈
cpp
领域
game-dev

调研方向

The suspected cause is that druid_spell_base_t treats Moonfire as a GCD-triggering spell when checking trigger_gcd > 0, which resets the swing timer. Start from that base class and the swing-timer reset path it reaches, then compare with the attached moonfire_on and moonfire_off logs. Done means Moonfire no longer resets auto attacks in those logs, and Swipe and Moonfire rotations show the same auto-attack count as before.

由索引模型根据 Issue 内容生成。

描述

Describe the bug

When using Lunation, the APL switches to an extended use of moonfire. This has been observed to reduce the amount of auto attacks.
A first analysis as shown that moonfire might reset the swing timer, as it derives from druid_spell_base_t which checks for trigger_gcd > 0.

Expected behavior

Using moonfire over swipe should not influence the auto attack speed and should not reset the swing timer as it does not represent actual game behavior.

To Reproduce

moonfire off, auto attack is being executed:
moonfire_off.txt

moonfire on (only moonfire), no auto attacks are being executed at all:
moonfire_on.txt

Additional information
  • SimulationCraft Version simc-1210.01.d08a1c3-win64
主要语言
C++
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派生
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平均合并
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30 天内合并 PR
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