games: add Deductive Challenge with unambiguous symbol grids

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调研方向

Start by reading the implementation of existing games and the shared lifecycle, then inspect the tests and browser test setup. Build a deductive symbol-grid game with a documented initial grid size, unique-target validation, candidate-elimination feedback, accessible controls, and timed practice. Done means the listed constraint, solver, feedback, and browser checks all pass.

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描述

enhancement games help wanted

Part of #24. Depends on #58.

Student problem

Students need logical-elimination practice with answers they can justify from the visible clues.

Scope

  • Present a partially filled symbol grid where each symbol occurs once in every row and column.
  • Ask for the missing target symbol, starting with one target and a documented small grid size.
  • Guarantee that the visible clues determine the target uniquely. If several complete grids are possible, they must still agree on the target.
  • Show candidate elimination by row/column in learning feedback, using text labels as well as original symbols.
  • Add timed practice through the shared lifecycle. Multiple-gap variants are later extensions of the same rules.
  • Keep controls keyboard/touch accessible and practice free without login.

Done when

  • Tests verify row/column constraints, correct evaluation and rejection of impossible or ambiguous target puzzles.
  • A solver-based check validates every seeded generated fixture and difficulty bounds.
  • Feedback explains why the correct target is allowed and why alternatives are excluded.
  • A browser test answers a puzzle, views feedback and restarts.
主要语言
TypeScript
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1
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1
平均合并
8 小时 58 分钟
30 天内合并 PR
37

环境准备

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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