games: add Deductive Challenge with unambiguous symbol grids

Abierto
#63 0 comentarios 0 reacciones 0 asignados Ver en GitHub

Los mantenedores suelen responder en 1 día

Nadie ha tomado este issue todavía.

Evaluación

Dificultad
5/5
Tiempo estimado
Más de una semana
Aptitud para principiantes
35/100
Tipo de issue
Nueva funcionalidad
Claridad
Bien especificado
Estado de actividad
Activo
Stack tecnológico
next.js, react, typescript

Línea de trabajo

Start by reading the implementation of existing games and the shared lifecycle, then inspect the tests and browser test setup. Build a deductive symbol-grid game with a documented initial grid size, unique-target validation, candidate-elimination feedback, accessible controls, and timed practice. Done means the listed constraint, solver, feedback, and browser checks all pass.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

enhancement games help wanted

Part of #24. Depends on #58.

Student problem

Students need logical-elimination practice with answers they can justify from the visible clues.

Scope

  • Present a partially filled symbol grid where each symbol occurs once in every row and column.
  • Ask for the missing target symbol, starting with one target and a documented small grid size.
  • Guarantee that the visible clues determine the target uniquely. If several complete grids are possible, they must still agree on the target.
  • Show candidate elimination by row/column in learning feedback, using text labels as well as original symbols.
  • Add timed practice through the shared lifecycle. Multiple-gap variants are later extensions of the same rules.
  • Keep controls keyboard/touch accessible and practice free without login.

Done when

  • Tests verify row/column constraints, correct evaluation and rejection of impossible or ambiguous target puzzles.
  • A solver-based check validates every seeded generated fixture and difficulty bounds.
  • Feedback explains why the correct target is allowed and why alternatives are excluded.
  • A browser test answers a puzzle, views feedback and restarts.
Lenguaje dominante
TypeScript
Estrellas
1
Forks
1
Merge medio
8 h 58 min
PR fusionados (30 d)
37

Preparar el entorno

Primeros pasos

  1. Lee el issue completo y luego la guía de contribución del proyecto.
  2. Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
  3. Haz un fork del repositorio y trabaja en una rama.
  4. Abre un pull request que haga referencia al número del issue.

Más de procoderji-com/procoderji

Todos los issues de procoderji-com/procoderji

Issues similares

Más issues de TypeScript

Recibe los nuevos issues en tu correo

Un resumen breve de issues de GitHub para principiantes.