[BUG]: `scattergl` hover is slow above 100k points

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难度
4/5
预计耗时
3-5 天
新手友好度
58/100
Issue 类型
缺陷
描述清晰度
基本清楚
活跃度
活跃
技术栈
javascript

调研方向

Start by comparing the hover path in src/traces/scattergl/hover.js with the threshold and point-cluster tree behavior in src/traces/scattergl/constants.ts; reproduce the lag with the provided 100,000 point example and compare it with 99,999 points. Determine why the .range() call is slow with infinite or wide bounds, then verify hover remains responsive at and above the threshold.

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描述

bug P3 size: 3
Description

With 100,000 or more points, hovering over a scattergl trace is much slower than with 99,999 points.

Steps to reproduce
  • Open Plotly devtools and paste the following into the browser devtools console:
let n = 100000;

Plotly.newPlot('graph', [{
  type: 'scattergl',
  mode: 'markers',
  x0: 0,
  dx: 1,
  y: Array(n).fill(0)
}]);
  • Hover over individual points and note the lag
  • Change n to 99999 and note that hover is fast
Notes
  • At TOO_MANY_POINTS (src/traces/scattergl/constants.ts), scattergl switches from a plain array to the point-cluster tree
  • The slow call is .range() in src/traces/scattergl/hover.js
  • It's very slow with infinite bounds; it also seems slower than a plain array scan when the bounds cover a large share of the points
  • Either hover.js calls .range() in a non-optimal way, or plotly/point-cluster has a performance bug
  • #8052 stops the plot from freezing, but hover is still laggy
  • Also related to #8036
主要语言
JavaScript
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  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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