Zephras Isle: the minimap's detail up close (data for continent 2991)
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还没有人认领这个 Issue。
评估
调研方向
Start with tools/map-data/minimap.py, Data/Places.lua, and Map/Routes.lua to see how existing continents are added and how stitched map regions are defined. The issue identifies continent 2991's tiles and mask requirements, but leaves the core design undecided: place it on the world map or provide a separate zoomable view. Done means Zephras Isle shows its minimap detail up close with the chosen mapping and mask behavior.
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描述
Game version
Forever
What would you like?
Zephras Isle opens as Blizzard's flat map, so it has none of the minimap's detail when you zoom in. Data/Places.lua and Map/Routes.lua already note it isn't on the stitched map yet. In case it helps, here's what I found for it.
The data (build 1.60.1.70790, from wago.tools):
- Map 2991,
WdtFileDataID7198644.tools/map-data/minimap.pyreads it the same way as 0 and 1 (it only needs the continent added). - MAIN/MAID: 72 tiles, all with a minimap file, x 25-33, y 22-29. 33 of them have content, the other 39 are solid black.
- UiMap 2521 (art 2031),
UiMapAssignmentregion: X 1247.92..4956.25, Y -1331.25..4231.25. UiMap 2665 has the same region with art 2190. - Laid out by that region, the tiles line up with Blizzard's art for 2521 (checked offline by overlaying them).
Two things to watch:
- Around the island the tiles are pure black, not water, so it needs a land mask like the other continents. Flood-filling the black from the corners keeps the lakes and shadows inside the island.
- 2521 isn't on map 947, so the island has no rect on the stitched world. That's the real work here, and it's your design call: a place on the world map, or a separate view with its own zoom.
On the client: I tested one tile's file ID, 7198902, on ruRU and it loads (that one's black, as expected), so these don't seem to have the problem from #12. I haven't tested the rest.
I'm also trying this locally as a small separate addon that needs OpenMap: it adds zoom levels to Blizzard's canvas on 2521 and lays the masked tiles under the pins, mixed by OpenMap's own minimap settings. It works in-game on my ruRU client (zoom, the mix and the pins). Happy to share the code if any of it is useful.
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