Zephras Isle: the minimap's detail up close (data for continent 2991)

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評価

難易度
5/5
見積もり時間
1週間以上
初心者へのやさしさ
38/100
issue の種類
機能追加
明瞭さ
おおむね明確
活発さ
活発
技術スタック
lua
領域
game-dev

調査の方向性

Start with tools/map-data/minimap.py, Data/Places.lua, and Map/Routes.lua to see how existing continents are added and how stitched map regions are defined. The issue identifies continent 2991's tiles and mask requirements, but leaves the core design undecided: place it on the world map or provide a separate zoomable view. Done means Zephras Isle shows its minimap detail up close with the chosen mapping and mask behavior.

索引モデルが issue の本文から書いたものです。

説明

enhancement forever
Game version

Forever

What would you like?

Zephras Isle opens as Blizzard's flat map, so it has none of the minimap's detail when you zoom in. Data/Places.lua and Map/Routes.lua already note it isn't on the stitched map yet. In case it helps, here's what I found for it.

The data (build 1.60.1.70790, from wago.tools):

  • Map 2991, WdtFileDataID 7198644. tools/map-data/minimap.py reads it the same way as 0 and 1 (it only needs the continent added).
  • MAIN/MAID: 72 tiles, all with a minimap file, x 25-33, y 22-29. 33 of them have content, the other 39 are solid black.
  • UiMap 2521 (art 2031), UiMapAssignment region: X 1247.92..4956.25, Y -1331.25..4231.25. UiMap 2665 has the same region with art 2190.
  • Laid out by that region, the tiles line up with Blizzard's art for 2521 (checked offline by overlaying them).

Two things to watch:

  • Around the island the tiles are pure black, not water, so it needs a land mask like the other continents. Flood-filling the black from the corners keeps the lakes and shadows inside the island.
  • 2521 isn't on map 947, so the island has no rect on the stitched world. That's the real work here, and it's your design call: a place on the world map, or a separate view with its own zoom.

On the client: I tested one tile's file ID, 7198902, on ruRU and it loads (that one's black, as expected), so these don't seem to have the problem from #12. I haven't tested the rest.

I'm also trying this locally as a small separate addon that needs OpenMap: it adds zoom levels to Blizzard's canvas on 2521 and lays the masked tiles under the pins, mixed by OpenMap's own minimap settings. It works in-game on my ruRU client (zoom, the mix and the pins). Happy to share the code if any of it is useful.

主要言語
Lua
スター
20
フォーク
6
平均マージ
6時間 34分
マージ済み PR(30日)
9

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