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Can we enable BlastDoors in version 7.0?

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还没有人认领这个 Issue。

评估

难度
5/5
预计耗时
一周以上
新手友好度
20/100
Issue 类型
功能
描述清晰度
需要澄清
活跃度
停滞
技术栈
cpp
领域
game-dev

调研方向

The request covers enabling BlastDoors, unlocking and pricing the Annihiliator, and improving a brown-clothed boss, but names no source files or tests. Start by locating these assets and their definitions in the game repository; then determine whether each change is in scope for version 7.0 and what behavior is expected. The issue gives no acceptance criteria for verifying completion.

由索引模型根据 Issue 内容生成。

描述

As stated in the title, I hope to update BlastDoors in the major version 7.0. I speculate that its importance to defending the base is extremely high. The all-steel door is difficult to penetrate, which can also constitute a kind of protracted battle. In games like Brain vs Brain, the duration of combat is too short. I hope to increase the combat duration by adding BlastDoors. At the same time, I also noticed that there is a hidden weapon in the game, named Annihiliator. This weapon is very powerful and can be charged, but it can only be picked up in dummy Assault. Although it can be forcibly unlocked by modifying the buyable, that would somewhat disrupt the balance, wouldn't it? So I suggest unlocking this gun in version 7.0 and giving it to the dummy faction, with the price increased to 230oz. In addition, I also found that there is a brown-clothed boss in the game. Its group definition in the ini file is super heavy, but it cannot be used in the game (even after modifying the buyable). I speculate that the sound effects and actions may not be perfected yet. So I would like to request if this actor can be improved in version 7.0? Thank you very much. By the way, here is the link to the Chinese version of the game I made:https://github.com/fesdfe/Cortex-Command-Community-Project-v6.2.2-x64-Chinese-Edition/releases/tag/v6.2.2-%E5%AE%8C%E5%85%A8%E6%B1%89%E5%8C%96%E7%89%88

主要语言
C++
星标
329
派生
47
平均合并
6 天 10 小时
30 天内合并 PR
14

环境准备

这个项目没有提供开发容器、Dockerfile 或贡献指南,环境需要你自己搭建:先看它的 README,通用步骤见我们的新手贡献指南。

从这里开始

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  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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