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Can we enable BlastDoors in version 7.0?

Abierto
#214 1 comentario 0 reacciones 0 asignados Ver en GitHub

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Evaluación

Dificultad
5/5
Tiempo estimado
Más de una semana
Aptitud para principiantes
20/100
Tipo de issue
Nueva funcionalidad
Claridad
Necesita aclaración
Estado de actividad
Estancado
Stack tecnológico
cpp
Área
game-dev

Línea de trabajo

The request covers enabling BlastDoors, unlocking and pricing the Annihiliator, and improving a brown-clothed boss, but names no source files or tests. Start by locating these assets and their definitions in the game repository; then determine whether each change is in scope for version 7.0 and what behavior is expected. The issue gives no acceptance criteria for verifying completion.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

As stated in the title, I hope to update BlastDoors in the major version 7.0. I speculate that its importance to defending the base is extremely high. The all-steel door is difficult to penetrate, which can also constitute a kind of protracted battle. In games like Brain vs Brain, the duration of combat is too short. I hope to increase the combat duration by adding BlastDoors. At the same time, I also noticed that there is a hidden weapon in the game, named Annihiliator. This weapon is very powerful and can be charged, but it can only be picked up in dummy Assault. Although it can be forcibly unlocked by modifying the buyable, that would somewhat disrupt the balance, wouldn't it? So I suggest unlocking this gun in version 7.0 and giving it to the dummy faction, with the price increased to 230oz. In addition, I also found that there is a brown-clothed boss in the game. Its group definition in the ini file is super heavy, but it cannot be used in the game (even after modifying the buyable). I speculate that the sound effects and actions may not be perfected yet. So I would like to request if this actor can be improved in version 7.0? Thank you very much. By the way, here is the link to the Chinese version of the game I made:https://github.com/fesdfe/Cortex-Command-Community-Project-v6.2.2-x64-Chinese-Edition/releases/tag/v6.2.2-%E5%AE%8C%E5%85%A8%E6%B1%89%E5%8C%96%E7%89%88

Lenguaje dominante
C++
Estrellas
329
Forks
47
Merge medio
6 d 10 h
PR fusionados (30 d)
14

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Primeros pasos

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  3. Haz un fork del repositorio y trabaja en una rama.
  4. Abre un pull request que haga referencia al número del issue.

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