Adopt a higher quality resampler
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- rust
调研方向
Read the existing SampleRateConverter implementation and the linked discussions in #584 and #316 to understand the current resampler and its audio quality issues. Compare the proposed Rubato, rust-samplerate, and dasp-interpolate options, including their floating point sample requirements and resource tradeoffs. Done means users can choose a higher quality resampler while retaining the current fast option; an optional low-pass filter is also suggested.
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描述
Currently implemented sample rate converter uses simple linear interpolation algorithm and is prone to producing high frequency noise in output. See for example #584 and #316 related to the resampler implementation. However the algorithm is fast and requires little resources, so we should keep it at least as an option.
We should integrate an existing sample rate converter and let users to pick a resampler implementation depending on their needs. A simple optional low-pass filter may be also implemented as post-processing step for existing Rodio's SampleRateConverter to improve its audio quality.
It seems that there are 2 implementations that we can use:
- Rubato
- rust-samplerate which uses C bindings to libsamplerate
- Maybe dasp-interpolate
Note that all of these libraries process only floating point samples.
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