UX pass

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评估

难度
5/5
预计耗时
一周以上
新手友好度
25/100
Issue 类型
功能
描述清晰度
需要澄清
活跃度
活跃
技术栈
unity
领域
design

调研方向

This is a 1.0 UX epic spanning the whole editor: generators, snapping, shortcuts, inspectors, hierarchy, menus and onboarding. It explicitly asks for the work to be split into sub-issues (#47, #42, #16, #7, #10, #12 are referenced), so a newcomer should pick one of those linked issues rather than this one. To understand the codebase, start by exploring the editor tooling and UI code, then watch how sub-issues get carved out.

由索引模型根据 Issue 内容生成。

描述

enhancement UX

Until now the focus has been on the underlying technology, and UX was skipped on purpose. Before 1.0, using Chisel should feel finished and consistent.

Areas to go over:

  • Creating shapes: every generator in the create tool (#47), how drawing a shape starts, sizes and ends, and what happens to the selection afterwards
  • Editing: generator and brush editing handles, what each tool shows, and moving between tools
  • Snapping: snapping to other geometry (#42), bounds snapping (#16), and making clear what is being snapped to
  • Keyboard shortcuts (#7), and shortcuts that are consistent across tools
  • Inspectors: layout, naming and tooltips consistent across models, generators, composites, brushes and decals
  • Overlays and toolbars: which ones show by default, what belongs in each, and their names
  • Messages: clear warnings and errors in the inspector and hierarchy, none that aren't needed (#10), and invalid brushes that stay visible and editable (#12)
  • Hierarchy: icons and decorations for models, generators, composites and decals
  • Menus: GameObject > Chisel, Add Component > Chisel and the context menus complete and consistently named
  • Getting started: what a new user sees in an empty scene, and the sample scene

Split concrete work out into issues of their own as it's found, and link them here.

主要语言
C#
星标
135
派生
15
平均合并
22 分钟
30 天内合并 PR
97

环境准备

这个项目没有提供开发容器、Dockerfile 或贡献指南,环境需要你自己搭建:先看它的 README,通用步骤见我们的新手贡献指南。

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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