Active Generator overlay doesn't rewrap its buttons when its width changes

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还没有人认领这个 Issue。

评估

难度
4/5
预计耗时
3-5 天
新手友好度
55/100
Issue 类型
缺陷
描述清晰度
基本清楚
活跃度
活跃
技术栈
csharp, unity
领域
design, game-dev

调研方向

Start by reading ChiselPlacementToolsSelectionWindow.RenderGeneratorTools, where the issue says a fixed width of eight buttons is used as a workaround. Inspect how the Active Generator overlay lays out its buttons as its width changes in docked and floating modes and when the scene view is resized. Done means rows rewrap, the overlay width matches the rows, and button gaps stay consistent without clipping or excess space.

由索引模型根据 Issue 内容生成。

描述

The "Chisel Active Generator" overlay doesn't lay out its generator buttons properly when its width changes.

  • When the scene view is resized, the overlay changes width, but the rows of buttons don't wrap again to fit.
  • Buttons get clipped by the overlay's edge, or it leaves empty space beside the last column.
  • The overlay should be exactly as wide as its rows of buttons, with the same gap between buttons, and should rewrap whenever its width changes (docked, floating, or when the scene view is resized).

The current workaround gives the overlay a fixed width of 8 buttons in ChiselPlacementToolsSelectionWindow.RenderGeneratorTools, which avoids the clipping but doesn't wrap.

主要语言
C#
星标
135
派生
15
平均合并
24 分钟
30 天内合并 PR
112

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