Hacktoberfest 2026:维护者为十月标记出来的 issue,仍然开放、适合新手。 浏览 Hacktoberfest issue

Add detailed source breakdowns for Effective DPS and damage conversion/extra damage

未关闭
#10,326 4 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看

还没有人认领这个 Issue。

评估

难度
5/5
预计耗时
一周以上
新手友好度
42/100
Issue 类型
功能
描述清晰度
基本清楚
活跃度
活跃
技术栈
lua
领域
desktop

调研方向

首先定位 issue 中引用的现有“Total Increased”和“Total More”来源明细,并追踪其中的条目是如何组装和显示的。将该路径与 Effective DPS、damage conversion 和 extra damage 的计算进行比较;完成的标准是每个请求的 stat 都能展示其各个贡献来源及最终总计,并覆盖所描述的示例案例。

由索引模型根据 Issue 内容生成。

描述

enhancement
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
What platform are you running Path of Building on?

Windows

Is your feature request related to a problem?

I would like to see more detailed but there is only final value.

Describe the solution you'd like

I would like to see more detailed breakdowns for the following stats:

  • Effective DPS modifiers
  • “X Damage Converted to Y Damage”
  • “Gain X as Extra Y Damage”

For these stats, it would be very helpful if PoB could show every individual source contributing to the final value, similar to how “Total Increased” and “Total More” currently display their individual sources.

For example, when looking at a build, it can sometimes be very difficult to figure out where a particular Effective DPS value or damage conversion/extra damage value is coming from. Having a detailed breakdown of each source would make it much easier to understand and troubleshoot a build.

Ideally, each of these stats would show something like:

  • Source A: +X%
  • Source B: +Y%
  • Source C: +Z%

and then the resulting total.

This would make it much easier to identify how PoB arrives at the final numbers, especially for complex builds.

Describe alternatives you've considered

No response

Additional context

Example:

Enemy resistance 50%
Effective resistance:
13% (non-inverted hit after penetration) ... <- source ?
-87% (inverted hit after penetration)
= -2%

Effective DPS modifier:
x 1.02 (resistance) <- source ?
x1.16 (increased/reduced damage taken) <-source ?
=1.183

Enemy modifiers
Value Stat Skill types Notes Source
10% increased Damage Taken Spell Condition:Unnerved Base <- source ?

If the source could be listed directly, it would save a lot of time. Otherwise, it can take quite a while to track down where it comes from.

主要语言
Lua
星标
5.4k
派生
2.4k
平均合并
1 天 12 小时
30 天内合并 PR
26

贡献指南

打开贡献指南

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

PathOfBuildingCommunity/PathOfBuilding 的其他 Issue

查看 PathOfBuildingCommunity/PathOfBuilding 的全部 Issue

相似的 Issue

更多 Lua Issue

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。