Add detailed source breakdowns for Effective DPS and damage conversion/extra damage
Nadie ha tomado este issue todavía.
Evaluación
- Dificultad
- 5/5
- Tiempo estimado
- Más de una semana
- Aptitud para principiantes
- 42/100
Línea de trabajo
Comienza localizando los desgloses de origen existentes de “Total Increased” y “Total More” a los que se hace referencia en el issue, y sigue cómo se ensamblan y muestran sus entradas. Compara ese recorrido con los cálculos de Effective DPS, conversión de daño y daño adicional; se considera terminado cuando cada estadística solicitada expone sus fuentes contribuyentes individuales y el total resultante, con cobertura para los casos de ejemplo descritos.
Escrito por el modelo de indexación a partir del texto del issue.
Descripción
Check for duplicates
- I've checked for duplicate open and closed issues by using the search function of the issue tracker
What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
I would like to see more detailed but there is only final value.
Describe the solution you'd like
I would like to see more detailed breakdowns for the following stats:
- Effective DPS modifiers
- “X Damage Converted to Y Damage”
- “Gain X as Extra Y Damage”
For these stats, it would be very helpful if PoB could show every individual source contributing to the final value, similar to how “Total Increased” and “Total More” currently display their individual sources.
For example, when looking at a build, it can sometimes be very difficult to figure out where a particular Effective DPS value or damage conversion/extra damage value is coming from. Having a detailed breakdown of each source would make it much easier to understand and troubleshoot a build.
Ideally, each of these stats would show something like:
- Source A: +X%
- Source B: +Y%
- Source C: +Z%
and then the resulting total.
This would make it much easier to identify how PoB arrives at the final numbers, especially for complex builds.
Describe alternatives you've considered
No response
Additional context
Example:
Enemy resistance 50%
Effective resistance:
13% (non-inverted hit after penetration) ... <- source ?
-87% (inverted hit after penetration)
= -2%
Effective DPS modifier:
x 1.02 (resistance) <- source ?
x1.16 (increased/reduced damage taken) <-source ?
=1.183
Enemy modifiers
Value Stat Skill types Notes Source
10% increased Damage Taken Spell Condition:Unnerved Base <- source ?
If the source could be listed directly, it would save a lot of time. Otherwise, it can take quite a while to track down where it comes from.
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Guía de contribución
Primeros pasos
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- Haz un fork del repositorio y trabaja en una rama.
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