Slow queries in replay endpoints
还没有人认领这个 Issue。
评估
- 难度
- 4/5
- 预计耗时
- 3-5 天
- 新手友好度
- 48/100
- Issue 类型
- 缺陷
- 描述清晰度
- 基本清楚
- 活跃度
- 活跃
调研方向
Start with Game.java and the referenced V107__baseline_schema.sql indexes, then inspect later migrations in FAForever/db and the query plan for the map-filtered, newest-first /data/game request. Check whether the proposed composite index is appropriate for this query and how Elide uses it. Done means the change is measured against the reported slow search and its impact on other queries is considered.
由索引模型根据 Issue 内容生成。
描述
Searching games by map is slow for popular maps
Searching /data/game with a filter on the map name takes up to 20 seconds when the map is popular. The same search without the sort, or with a player filter added, answers in under 0.2 s. Claude says this may be because of a missing index. This would be a small change, but I can't oversee the exact implications myself. Essentially this is suggested:
A composite index in FAForever/db:
CREATE INDEX game_stats_mapId_startTime ON game_stats (mapId, startTime);
I've always noticed that the replay tab can be quite slow, this has been happening for years. I only make this ticket because I noticed that it may be a small fix. But I don't know how Elide interacts with an additional index. If I am totally off based on your gut, then feel free to close this immediately.
The query
The web vault (https://vault.jipwijnia.nl) searches games like this, 12 per page, newest first:
GET /data/game
?include=playerStats,playerStats.player,mapVersion,mapVersion.map,featuredMod
&sort=-startTime
&page[size]=12&page[number]=7
&page[totals]
&filter=endTime=isnull=false;mapVersion.map.displayName=="*Seton*"
Measurements
Measured on 2026-10-06 from a browser, with a bearer token. The API caches answers per URL (repeating a URL returns in about 55 ms), so each search was run three times with a different page (7, 8 and 9) to make every call uncached. The three runs were within 2% of each other.
Search (all with endTime=isnull=false) |
Matching games | Time |
|---|---|---|
| No other filter | 19.2 million | 1.25 s |
No other filter, no page[totals] |
0.08 s | |
| Player (a player with about 5,000 games) | 5,087 | 0.22 s |
Map *Seton* |
1.35 million | 20.8 s |
Map *Seton*, no page[totals] |
19.1 s | |
Map *Seton*, no page[totals], no include |
19.0 s | |
Map *Seton*, no page[totals], no sort |
0.09 s | |
Map "Seton's Clutch" (exact), no page[totals] |
14.8 s | |
Map *Fields of Isis*, no page[totals] |
4.6 s | |
Map *Theta Passage*, no page[totals] |
1.1 s | |
Player and map *Seton* |
834 | 0.14 s |
The moment I search for a map with many replays + sorting the endpoint time explodes.
Suspected cause
Game maps to game_stats and reaches the map through mapId → map_version → map. In the schema, game_stats has separate indexes on mapId and on startTime (twice: startTime and game_stats_startTime_index), but none on both together. No later migration adds one.
So for "the newest 12 games on this map" the database has to either collect all games of the map's versions through mapId and sort them (1.35 million rows for Seton), or walk all games backwards through startTime and check the map of each. Both fit the timings above: fast without the sort, slower the more the map is played.
- 主要语言
- Java
- 星标
- 31
- 派生
- 30
- PR 合并指标
- 30 天内没有已合并 PR
环境准备
- 提供 Dockerfile 或 Docker Compose 文件
- 没有 Pull Request 模板
- 没有贡献指南
从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
FAForever/faf-java-api 的其他 Issue
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Replay review requests from the client, via the api and RabbitMQ可能重新可做 关联的 PR 已关闭且未合并。 未关闭
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