Slow queries in replay endpoints
Nadie ha tomado este issue todavía.
Evaluación
- Dificultad
- 4/5
- Tiempo estimado
- 3-5 días
- Aptitud para principiantes
- 48/100
- Tipo de issue
- Error
- Claridad
- Bastante claro
- Estado de actividad
- Activo
- Área
- backend-api-design, databases
Línea de trabajo
Start with Game.java and the referenced V107__baseline_schema.sql indexes, then inspect later migrations in FAForever/db and the query plan for the map-filtered, newest-first /data/game request. Check whether the proposed composite index is appropriate for this query and how Elide uses it. Done means the change is measured against the reported slow search and its impact on other queries is considered.
Escrito por el modelo de indexación a partir del texto del issue.
Descripción
Searching games by map is slow for popular maps
Searching /data/game with a filter on the map name takes up to 20 seconds when the map is popular. The same search without the sort, or with a player filter added, answers in under 0.2 s. Claude says this may be because of a missing index. This would be a small change, but I can't oversee the exact implications myself. Essentially this is suggested:
A composite index in FAForever/db:
CREATE INDEX game_stats_mapId_startTime ON game_stats (mapId, startTime);
I've always noticed that the replay tab can be quite slow, this has been happening for years. I only make this ticket because I noticed that it may be a small fix. But I don't know how Elide interacts with an additional index. If I am totally off based on your gut, then feel free to close this immediately.
The query
The web vault (https://vault.jipwijnia.nl) searches games like this, 12 per page, newest first:
GET /data/game
?include=playerStats,playerStats.player,mapVersion,mapVersion.map,featuredMod
&sort=-startTime
&page[size]=12&page[number]=7
&page[totals]
&filter=endTime=isnull=false;mapVersion.map.displayName=="*Seton*"
Measurements
Measured on 2026-10-06 from a browser, with a bearer token. The API caches answers per URL (repeating a URL returns in about 55 ms), so each search was run three times with a different page (7, 8 and 9) to make every call uncached. The three runs were within 2% of each other.
Search (all with endTime=isnull=false) |
Matching games | Time |
|---|---|---|
| No other filter | 19.2 million | 1.25 s |
No other filter, no page[totals] |
0.08 s | |
| Player (a player with about 5,000 games) | 5,087 | 0.22 s |
Map *Seton* |
1.35 million | 20.8 s |
Map *Seton*, no page[totals] |
19.1 s | |
Map *Seton*, no page[totals], no include |
19.0 s | |
Map *Seton*, no page[totals], no sort |
0.09 s | |
Map "Seton's Clutch" (exact), no page[totals] |
14.8 s | |
Map *Fields of Isis*, no page[totals] |
4.6 s | |
Map *Theta Passage*, no page[totals] |
1.1 s | |
Player and map *Seton* |
834 | 0.14 s |
The moment I search for a map with many replays + sorting the endpoint time explodes.
Suspected cause
Game maps to game_stats and reaches the map through mapId → map_version → map. In the schema, game_stats has separate indexes on mapId and on startTime (twice: startTime and game_stats_startTime_index), but none on both together. No later migration adds one.
So for "the newest 12 games on this map" the database has to either collect all games of the map's versions through mapId and sort them (1.35 million rows for Seton), or walk all games backwards through startTime and check the map of each. Both fit the timings above: fast without the sort, slower the more the map is played.
- Lenguaje dominante
- Java
- Estrellas
- 31
- Forks
- 30
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Preparar el entorno
- Incluye un Dockerfile o un archivo de Docker Compose
- Sin plantilla de pull request
- Sin guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
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- Haz un fork del repositorio y trabaja en una rama.
- Abre un pull request que haga referencia al número del issue.
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