`fix/stuck-squad` doesn't cover the current stuck-squad modes
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还没有人认领这个 Issue。
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调研方向
Start by reading the existing fix/stuck-squad and fix/retrieve-units implementations to see what conditions they detect and how they identify stuck units. Compare those checks with the reported missing squads, rescue squads, replacement members, and possible animal or nestbox blockers. Done means defining actionable detection or notification behavior and verifying it against the reported cases; the issue does not identify specific files or tests.
由索引模型根据 Issue 内容生成。
描述
Stuck Squads bug
OP is down ~80 dwarves: one squad went missing, three rescue squads sent per DFHack's instructions also got stuck, replacement-member squads stuck too, and fix/retrieve-units did nothing. Repeated anecdotal correlation: pastured war/labor animals, and egg-laying pets trying to roost unfertilized eggs on nestboxes.
Possibly actionable items: broaden detection (e.g., squads flagged off-site longer than N days whose units never arrive - is there a way we can determine how long a squad "should" be gone?). Maybe add a notifier for pet/pasture blockers.
We know the existing tools don't do enough. This is a recurring complaint that deserves our concerted attention.
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