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Add function for fixing tile occupancy

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#5,995 2 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看

维护者通常 3 天内回复

还没有人认领这个 Issue。

评估

难度
4/5
预计耗时
3-5 天
新手友好度
32/100
Issue 类型
功能
描述清晰度
基本清楚
活跃度
活跃
技术栈
cpp
领域
game-dev

调研方向

Start from Units::teleport, which the issue says already contains the occupancy logic, and from the reproduction steps: ghostly then resurrect-adv, and launch while mounted. Work out how occupancy is stored on tiles and when it is cleared. The issue leaves the function's name and signature open, so agree on those with maintainers first. Done means a callable recalculation that clears the stuck occupancy in the reproduced cases.

由索引模型根据 Issue 内容生成。

描述

I noticed that reviving ghosts (e.g., by using ghostly then resurrect-adv) leaves unit occupancy stuck in the tile. Using launch while mounted removes occupancy from the tile, allowing the tile to be traversed without going prone or swapping places with your horse. There's also a DF bug involving adventurers and minecarts.

Given these issues, we should have a function to recalculate the occupancy of a tile. I think the logic already exists in Units::teleport? A tool to iterate the entire map can be written to identify and clean up occupancy issues.

主要语言
C++
星标
2.1k
派生
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平均合并
2 天 19 小时
30 天内合并 PR
25

环境准备

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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