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Add function for fixing tile occupancy

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#5,995 2 則留言 0 個 reaction 已指派 0 人 在 GitHub 檢視

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還沒有人認領這個 Issue。

評估

難度
4/5
預估耗時
3-5 天
新手友好度
32/100
Issue 類型
功能
描述清晰度
基本清楚
活躍度
活躍
技術堆疊
cpp
領域
game-dev

研究方向

Start from Units::teleport, which the issue says already contains the occupancy logic, and from the reproduction steps: ghostly then resurrect-adv, and launch while mounted. Work out how occupancy is stored on tiles and when it is cleared. The issue leaves the function's name and signature open, so agree on those with maintainers first. Done means a callable recalculation that clears the stuck occupancy in the reproduced cases.

由索引模型根據 Issue 內容生成。

描述

I noticed that reviving ghosts (e.g., by using ghostly then resurrect-adv) leaves unit occupancy stuck in the tile. Using launch while mounted removes occupancy from the tile, allowing the tile to be traversed without going prone or swapping places with your horse. There's also a DF bug involving adventurers and minecarts.

Given these issues, we should have a function to recalculate the occupancy of a tile. I think the logic already exists in Units::teleport? A tool to iterate the entire map can be written to identify and clean up occupancy issues.

主要語言
C++
星號
2.1k
分支
509
平均合併
2 天 19 小時
30 天內合併 PR
25

環境準備

從這裡開始

  1. 先讀完整個 Issue,再讀專案的貢獻指南。
  2. 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
  3. Fork 儲存庫,在一個分支上完成修改。
  4. 送出 Pull Request,並在描述裡引用這個 Issue 編號。

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