Hacktoberfest 2026:维护者为十月标记出来的 issue,仍然开放、适合新手。 浏览 Hacktoberfest issue

Vehicle (partial) customization project

未关闭
#22 0 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看

还没有人认领这个 Issue。

评估

难度
5/5
预计耗时
一周以上
新手友好度
20/100
Issue 类型
功能
描述清晰度
需要澄清
活跃度
停滞
技术栈
csharp
领域
game-dev

调研方向

检查 FixedEquipment 的 vehiclechassisdefs 处理,以及所请求的 AllowedLocationsOverride 和 CustomWeights 行为。确认关键请求和可选请求中的哪些内容属于范围,然后通过车辆自定义行为和兼容性验证来定义完成标准;该 issue 未指定源文件或测试。

由索引模型根据 Issue 内容生成。

描述

Creating an issue on github as reuqested to not loose this in ticktes

Critical issues - this project cannot proceed without this implemented

  1. Fixed gear
    vehiclechassisdefs do not process "FixedEquipment": [] block at all - i tried putting it in on some vee, its just ignored
    we need ME to either implment it or some custom that replaces it for vees
  2. AllowedLocations override
    locations on fakevees do not match locations on mechs, so AllowedLocations on gear makes their placements on vees invalid
    we need a custom for gear that overrides AllowedLocations by UnitType
    something like
    "Custom": {
    "AllowedLocationsOverride": [
    {
    "UnitType": X
    "AllowedLocations": A
    }

Not Critical, but will real helps our sanity:)
RedBat's tools we currenyly use to validate vees is using this custom in vehiclechassisdefs to override weight of a gear installed
"CustomWeights": [
{
"ComponentDefID": "Gear_Vehicle_Compartment_Infantry_BA2",
"Tonnage": 8
}
]
would be realy nice if ME implements this in game too, will save us from creating hundred of copies of the same infantry and cargo bays with different weights

Maybe Maybe nice to haves - something we might use if its available, but we can go without this

  1. ArmorLock - some custom flag in chassisdef that prevent player from modifiying unit armor in mechbay. Idk if implementing this is ever possibvle in light of compatibility with ArmorRepair mod
  2. Vehicle/ProtoMech heatsink TT validation
    TT rules for vehicle and protomech heatsink are this
    unit must mount enough heatsinks to cover heatgen from all of its energy weapons. Only energy weapons matter, other types dont even if they generate heat
主要语言
C#
星标
7
派生
6
PR 合并指标
30 天内没有已合并 PR

贡献指南

这个仓库没有索引到贡献指南

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

BattletechModders/CustomComponents 的其他 Issue

查看 BattletechModders/CustomComponents 的全部 Issue

相似的 Issue

更多 C# Issue

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。