Vehicle (partial) customization project
还没有人认领这个 Issue。
评估
调研方向
检查 FixedEquipment 的 vehiclechassisdefs 处理,以及所请求的 AllowedLocationsOverride 和 CustomWeights 行为。确认关键请求和可选请求中的哪些内容属于范围,然后通过车辆自定义行为和兼容性验证来定义完成标准;该 issue 未指定源文件或测试。
由索引模型根据 Issue 内容生成。
描述
Creating an issue on github as reuqested to not loose this in ticktes
Critical issues - this project cannot proceed without this implemented
- Fixed gear
vehiclechassisdefs do not process "FixedEquipment": [] block at all - i tried putting it in on some vee, its just ignored
we need ME to either implment it or some custom that replaces it for vees - AllowedLocations override
locations on fakevees do not match locations on mechs, so AllowedLocations on gear makes their placements on vees invalid
we need a custom for gear that overrides AllowedLocations by UnitType
something like
"Custom": {
"AllowedLocationsOverride": [
{
"UnitType": X
"AllowedLocations": A
}
Not Critical, but will real helps our sanity:)
RedBat's tools we currenyly use to validate vees is using this custom in vehiclechassisdefs to override weight of a gear installed
"CustomWeights": [
{
"ComponentDefID": "Gear_Vehicle_Compartment_Infantry_BA2",
"Tonnage": 8
}
]
would be realy nice if ME implements this in game too, will save us from creating hundred of copies of the same infantry and cargo bays with different weights
Maybe Maybe nice to haves - something we might use if its available, but we can go without this
- ArmorLock - some custom flag in chassisdef that prevent player from modifiying unit armor in mechbay. Idk if implementing this is ever possibvle in light of compatibility with ArmorRepair mod
- Vehicle/ProtoMech heatsink TT validation
TT rules for vehicle and protomech heatsink are this
unit must mount enough heatsinks to cover heatgen from all of its energy weapons. Only energy weapons matter, other types dont even if they generate heat
- 主要语言
- C#
- 星标
- 7
- 派生
- 6
- PR 合并指标
- 30 天内没有已合并 PR
贡献指南
这个仓库没有索引到贡献指南
从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
BattletechModders/CustomComponents 的其他 Issue
-
难度 4/5 3-5 天 新手友好度 48/100
-
bug
难度 3/5 1-2 天 新手友好度 35/100
-
bug
难度 4/5 3-5 天 新手友好度 35/100
BattletechModders/CustomComponents#18 · 1 条评论 ·
查看 BattletechModders/CustomComponents 的全部 Issue
相似的 Issue
-
untriaged
难度 1/5 1 小时以内 新手友好度 88/100
dotnet/dotnet-api-docs#13095 ·
-
area-deployment area-integrations triage:bot-seen
难度 2/5 半天 新手友好度 86/100
-
type/automation type/tech-debt
难度 2/5 1-3 小时 新手友好度 84/100
-
bug
难度 1/5 1 小时以内 新手友好度 90/100
newrelic/newrelic-dotnet-agent#3850 · 1 条评论 ·
-
难度 2/5 1-3 小时 新手友好度 88/100
LuckyPennySoftware/AutoMapper#4660 ·