Scaffolded games break on pause MAIN MENU; template has drifted
還沒有人認領這個 Issue。
評估
- 難度
- 4/5
- 預估耗時
- 3-5 天
- 新手友好度
- 48/100
- Issue 類型
- 缺陷
- 描述清晰度
- 描述清楚
- 活躍度
- 活躍
- 技術堆疊
- typescript, vite
- 領域
- game-dev
研究方向
Read games/_template/main.ts, scripts/new-game.mjs, shared/pause.ts and shared/scenes.ts, then compare the template with a shipped game's config.ts, scenes/MenuScene.ts and scenes/GameScene.ts. Run npm run new-game demo and check pause navigation and play recording; confirm the README documents scene keys and the acceptance criteria are met. Run npm run typecheck and npm run build.
由索引模型根據 Issue 內容生成。
描述
Summary
npm run new-game produces a game that no longer matches how any of the ten shipped games are built, and its pause menu has an option that leaves a blank canvas.
Where
games/_template/main.ts:19-78(single scene keyed'Main', wiresPauseController)shared/pause.ts:58(scene.scene.start('Menu')),shared/scenes.ts:128-129(keys'Game','Menu')scripts/new-game.mjs:31-41README.md:203,README.md:217,README.md:321
Details
All ten games use config.ts, scenes/MenuScene.ts (via buildMenu), scenes/GameScene.ts and the shared ArcadeGameOverScene, with scene keys Menu, Game and GameOver that the shared modules hard-code. The template is one file with one scene and none of those keys. As a result:
- Pause, MAIN MENU stops the only scene and starts nothing. This is from reading the code and Phaser's scene plugin; it was not run.
- The template calls
submitHighScoredirectly and never reachesrecordPlay, so a scaffolded game records no plays or stats. - The registry entry has no
thumbnail, and a game with no trophies is skipped by the Trophies panel and not required for the "play every game" trophy. - The README says pause is "already wired up" and that every game folder has
config.tsandscenes/; the scene-key convention is not documented.
Steps to reproduce
npm run new-game demo, thennpm run dev.- Open
/GH-Arcade/games/demo/, press P, choose MAIN MENU.
Suggested fix
- Rebuild
games/_template/in the real shape (config, Menu viabuildMenu, Game, shared GameOver). - Export scene-key constants from
shared/scenes.tsand use them inpause.ts; hide MAIN MENU when no Menu scene exists. - Have the scaffolder print the remaining manual steps (registry description and tags, thumbnail, trophies).
- Add a short "Scene keys" note to the README toolkit section.
Acceptance criteria
- A freshly scaffolded game has a menu, a game over screen and records plays
- No pause menu option leaves a blank canvas
- README describes the scene-key convention
Getting started
- Relevant files:
games/_template/main.ts,scripts/new-game.mjs,shared/pause.ts,shared/scenes.ts,README.md - Run locally:
npm install, thennpm run dev - Checks:
npm run typecheckandnpm run build(there is no test suite yet) - Related docs:
README.md
Filed by repo-audit/full-audit at b001f5d. Severity: medium. Effort: M. audit-key: bug|games/_template/main.ts|MainScene
- 主要語言
- TypeScript
- 星號
- 3
- 分支
- 3
- PR 合併指標
- 30 天內沒有已合併 PR
環境準備
這個專案沒有提供開發容器、Dockerfile 或貢獻指南,環境需要你自己搭建:先看它的 README,通用步驟見我們的新手貢獻指南。
從這裡開始
- 先讀完整個 Issue,再讀專案的貢獻指南。
- 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
- Fork 儲存庫,在一個分支上完成修改。
- 送出 Pull Request,並在描述裡引用這個 Issue 編號。
TMHSDigital/GH-Arcade 的其他 Issue
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enhancement good first issue severity: low
難度 2/5 1-3 小時 新手友好度 82/100
TMHSDigital/GH-Arcade#50 ·
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enhancement good first issue severity: medium
難度 2/5 1-3 小時 新手友好度 86/100
TMHSDigital/GH-Arcade#47 ·
-
documentation good first issue severity: low
難度 2/5 1-3 小時 新手友好度 78/100
TMHSDigital/GH-Arcade#34 ·
-
documentation good first issue severity: low
難度 2/5 1-3 小時 新手友好度 78/100
TMHSDigital/GH-Arcade#33 ·
-
dependencies good first issue severity: low
難度 2/5 1-3 小時 新手友好度 85/100
TMHSDigital/GH-Arcade#27 ·
查看 TMHSDigital/GH-Arcade 的全部 Issue
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