Scaffolded games break on pause MAIN MENU; template has drifted
Ninguém assumiu esta issue ainda.
Avaliação
- Dificuldade
- 4/5
- Tempo estimado
- 3-5 dias
- Facilidade para iniciantes
- 48/100
- Tipo de issue
- Bug
- Clareza
- Claramente especificada
- Status de atividade
- Ativa
- Stack de tecnologia
- typescript, vite
- Domínio
- game-dev
Direção de pesquisa
Read games/_template/main.ts, scripts/new-game.mjs, shared/pause.ts and shared/scenes.ts, then compare the template with a shipped game's config.ts, scenes/MenuScene.ts and scenes/GameScene.ts. Run npm run new-game demo and check pause navigation and play recording; confirm the README documents scene keys and the acceptance criteria are met. Run npm run typecheck and npm run build.
Escrita pelo modelo de indexação a partir do texto da issue.
Descrição
Summary
npm run new-game produces a game that no longer matches how any of the ten shipped games are built, and its pause menu has an option that leaves a blank canvas.
Where
games/_template/main.ts:19-78(single scene keyed'Main', wiresPauseController)shared/pause.ts:58(scene.scene.start('Menu')),shared/scenes.ts:128-129(keys'Game','Menu')scripts/new-game.mjs:31-41README.md:203,README.md:217,README.md:321
Details
All ten games use config.ts, scenes/MenuScene.ts (via buildMenu), scenes/GameScene.ts and the shared ArcadeGameOverScene, with scene keys Menu, Game and GameOver that the shared modules hard-code. The template is one file with one scene and none of those keys. As a result:
- Pause, MAIN MENU stops the only scene and starts nothing. This is from reading the code and Phaser's scene plugin; it was not run.
- The template calls
submitHighScoredirectly and never reachesrecordPlay, so a scaffolded game records no plays or stats. - The registry entry has no
thumbnail, and a game with no trophies is skipped by the Trophies panel and not required for the "play every game" trophy. - The README says pause is "already wired up" and that every game folder has
config.tsandscenes/; the scene-key convention is not documented.
Steps to reproduce
npm run new-game demo, thennpm run dev.- Open
/GH-Arcade/games/demo/, press P, choose MAIN MENU.
Suggested fix
- Rebuild
games/_template/in the real shape (config, Menu viabuildMenu, Game, shared GameOver). - Export scene-key constants from
shared/scenes.tsand use them inpause.ts; hide MAIN MENU when no Menu scene exists. - Have the scaffolder print the remaining manual steps (registry description and tags, thumbnail, trophies).
- Add a short "Scene keys" note to the README toolkit section.
Acceptance criteria
- A freshly scaffolded game has a menu, a game over screen and records plays
- No pause menu option leaves a blank canvas
- README describes the scene-key convention
Getting started
- Relevant files:
games/_template/main.ts,scripts/new-game.mjs,shared/pause.ts,shared/scenes.ts,README.md - Run locally:
npm install, thennpm run dev - Checks:
npm run typecheckandnpm run build(there is no test suite yet) - Related docs:
README.md
Filed by repo-audit/full-audit at b001f5d. Severity: medium. Effort: M. audit-key: bug|games/_template/main.ts|MainScene
- Linguagem predominante
- TypeScript
- Estrelas
- 3
- Forks
- 3
- Métricas de merge de PRs
- Nenhum PR com merge em 30d
Preparar o ambiente
Este projeto não oferece contêiner de desenvolvimento, Dockerfile nem guia de contribuição, então a configuração fica por sua conta: comece pelo README e veja nosso guia da primeira contribuição para os passos gerais.
Primeiros passos
- Leia a issue inteira e depois o guia de contribuição do projeto.
- Comente na issue dizendo que vai assumir — evita que duas pessoas façam o mesmo trabalho.
- Faça um fork do repositório e trabalhe em uma branch.
- Abra um pull request que referencie o número da issue.
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