Bad type/missing conversion in `RecvProxy_StringToString`
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評估
研究方向
Start in Source.NET/Source.Common/DtRecv.cs at RecvProxy_StringToString, then follow the stack trace into FieldAccessors.cs and FieldAccess.cs to understand the failed Char-to-InlineArray512 conversion. Reproduce the crash while loading a map with the affected entities; the issue does not identify which entities. Done when those entities load without the conversion exception.
由索引模型根據 Issue 內容生成。
描述
Prevents loading into servers on maps with certain entities (unknown what exact entities are causing it)
Unhandled exception. System.NotSupportedException: No conversion from System.Char to Source.InlineArray512`1[System.Char]
at Source.Common.FieldConvert`2.Create() in Source.NET/Source.Common/FieldAccessors.cs:line 176
at Source.Common.ArrayFieldAccessor`2.SetElement[T](Object instance, Int32 index, T& value) in Source.NET/Source.Common/FieldAccessors.cs:line 143
at Source.Common.DynamicArrayIndexAccessor.SetValue[T](Object instance, T& value) in Source.NET/Source.Common/FieldAccess.cs:line 66
at Source.Common.DynamicAccessor.CopyFrom[T](Object instanceFrom, Span`1 target) in Source.NET/Source.Common/FieldAccess.cs:line 169
at Source.Common.RecvPropHelpers.RecvProxy_StringToString(RecvProxyData& data, Object instance, IFieldAccessor field) in Source.NET/Source.Common/DtRecv.cs:line 75
at Source.Engine.PropTypeFns.String_Decode(DecodeInfo& decodeInfo) in Source.NET/Source.Engine/DtEncode.cs:line 465
at Source.Engine.PropTypeFns.Array_Decode(DecodeInfo& decodeInfo) in Source.NET/Source.Engine/DtEncode.cs:line 573
at Source.Engine.EngineRecvTable.Decode(RecvTable table, Object instance, bf_read inRead, Int32 objectID, Boolean updateDTI) in Source.NET/Source.Engine/EngineRecvTable.cs:line 393
at Source.Engine.CL.CopyNewEntity(EntityReadInfo u, Int32 iClass, Int32 iSerialNum) in Source.NET/Source.Engine/CL.cs:line 572
at Source.Engine.Client.ClientState.ReadEnterPVS(EntityReadInfo u) in Source.NET/Source.Engine/Client/ClientState.cs:line 1229
at Source.Engine.Client.ClientState.ReadPacketEntities(EntityReadInfo u) in Source.NET/Source.Engine/Client/ClientState.cs:line 1143
at Source.Engine.CL.ProcessPacketEntities(SVC_PacketEntities entmsg) in Source.NET/Source.Engine/CL_EntsParse.cs:line 57
at Source.Engine.Client.ClientState.ProcessPacketEntities(SVC_PacketEntities msg) in Source.NET/Source.Engine/Client/ClientState.cs:line 506
at Source.Engine.Client.BaseClientState.ProcessMessage[T](T message) in Source.NET/Source.Engine/Client/BaseClientState.cs:line 331
at Source.Common.Networking.NetMessage.Process() in Source.NET/Source.Common/Networking/IConnectionlessPacketHandler.cs:line 312
at Source.Common.Networking.NetChannel.ProcessMessages(bf_read buf) in Source.NET/Source.Engine/NetChannel.cs:line 906
at Source.Common.Networking.NetChannel.CheckReceivingList(FragmentStream list) in Source.NET/Source.Engine/NetChannel.cs:line 741
at Source.Common.Networking.NetChannel.ProcessPacket(NetPacket packet, Boolean hasHeader) in Source.NET/Source.Engine/NetChannel.cs:line 705
at Source.Common.Networking.Net.ProcessSocket(NetSocketType sock, IConnectionlessPacketHandler handler) in Source.NET/Source.Engine/Net.cs:line 289
at Source.Engine.CL.ReadPackets(Boolean finalTick) in Source.NET/Source.Engine/CL.cs:line 97
at Source.Engine.Host._RunFrame_Client(Boolean finalTick) in Source.NET/Source.Engine/Host.cs:line 393
at Source.Engine.Host._RunFrame(Double time) in Source.NET/Source.Engine/Host.cs:line 253
at Source.Engine.Host.RunFrame(Double frameTime) in Source.NET/Source.Engine/Host.cs:line 426
at Source.Engine.HostState.State_Run(Double frameTime) in Source.NET/Source.Engine/HostState.cs:line 248
at Source.Engine.HostState.Source.Common.Engine.IHostState.Frame(Double time) in Source.NET/Source.Engine/HostState.cs:line 91
at Source.Engine.GameEngine.Frame() in Source.NET/Source.Engine/GameEngine.cs:line 151
at Source.Engine.ClientLauncherAPI.MainLoop() in Source.NET/Source.Engine/ClientLauncherAPI.cs:line 162
at Source.Engine.Mod.Main() in Source.NET/Source.Engine/Mod.cs:line 34
at Source.Engine.ClientLauncherAPI.RunListenServer() in Source.NET/Source.Engine/ClientLauncherAPI.cs:line 79
at Source.Engine.ClientLauncherAPI.Main() in Source.NET/Source.Engine/ClientLauncherAPI.cs:line 102
at Source.Engine.ClientLauncherAPI.Run() in Source.NET/Source.Engine/ClientLauncherAPI.cs:line 94
at Source.Launcher.Bootloader.Boot() in Source.NET/Source.Launcher/Program.cs:line 110
at Source.Launcher.Program.Main(String[] _) in Source.NET/Source.Launcher/Program.cs:line 153
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